I was thinking about this, and it might cause more lag, but it might not. Would it be possible to make the flak clouds, hang in the sky a little longer before they fade out. Real flak would stay in their burst for a little while, and I know having them hang in the air as long as they do in real life would cause lag, but if you could make the clouds last just a tad longer, I think it would look cooler, and a little more real. -Bagginses
would be cool.
CamBowould be cool.
I don't think it would cause lag at all, and it would make pilots think twice about base camping an air feild. I would say we need a hole new flak smoke effect, one to better sute the Realsim part of FH, as the old BF one stinks, and looks like a spiders web more than a cloud. Also the way the German AA flak looks now is not right, they still made flak clouds, it's just they shot faster, and the quad AA shoots way to fast, it shot 2 times slower than it dose ingame.
I'd be happy if the 40mm U.S. AA_Allies gun had ammo in the feeder. It wouldn't be that hard to model a 4-round clip and stick it in there, as well as throwing a few around for ambiance.
The flak cloud should be dark and at least should have sparks of burning metal in it.
Well, my main concern was just having the cloud hang in the sky longer before it faded out. That way pilots would see flak exploding in front of them as they fly through it.
would it be possible to give some flak guns the splash damage thing (like if u shoot a guy on the ground he goes flying), so explosions near the plane would cause it to shake. I think it would be damn cool.
Loff, that idea is very cool sounding! I think it would work too!
Yea, i think it would be cool. But it should be low in priority.
This would be cool! (from the StuntInc mod btw.) Would prolly lag like a mofo in mp though.