Flamethrowers and DD tanks -1 reply

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mach1muscle351

All my base are belong to n0e

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9th February 2006

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#111 13 years ago
G.Drew (bf2)(cod2)hey if the panzerfaust kit gets a rifle, y cant a bazooka kit get a m1a1 carbine or something (the probable answer 2 this is, BECAUSE ITS TOO HEAVY) but so

Its not historically accurate. Actually the american anti-tank was usually a crew of two. A guy with a tommy gun who reloaded and the bazookaman Its not that he couldnt carry, or do it all by himself. But that they were more effective as a team. "Reloading and getting set up"




pmbf1942

A BF1942 Fan/ Mcbob from SSLF

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17th February 2006

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#112 13 years ago

how about, for the bazooka, reloading is slower without a buddie, or a bot can accompany you as you run, bu I dont know if the BF2 engine could do that.




Major Hartmann

Major Disinformation

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27th April 2003

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#113 13 years ago

We experimented with two man reloading on the Bazooka, with the reloader being every rifleman there is, but it didn't work out too good with lag and stuff.




Frenkan

Trying to stay out of room 101

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30th April 2004

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#114 13 years ago

That's a really interesting idea. Even if it didn't work, it's still great to hear that you experiment with all kinds of new stuff.




D-Fens

uwe bolltastic!

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2nd May 2003

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#115 13 years ago

Hmm perhaps a heavy machine gun, cannons etc could be made as a two player "vehicle" where one person shoots and another have to feed ammo/changes barrels for it to work? lmb=feed ammo/load new round, rmb=change barrel/eject shell (or something) . Or maybe that's boring as hell, but it doesnt require any special kind of communication like a 2 player tank, since the loader would have the hud display everything.




G.Drew (bf2)(cod2)

The crazy cat-guy-man-thing

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12th February 2006

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#116 13 years ago

u should tell tht to the ppl tht made red orchestra :rolleyes: they would probably stick that in there next patch lol




G.Drew (bf2)(cod2)

The crazy cat-guy-man-thing

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12th February 2006

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#117 13 years ago
Major HartmannWhat about ... No? Try not to shoot them from the run, then you should hit pretty good.

but they still hard to aim right i once was playing on berlin streets (which is awesome!) and i used the correct aiming (but i was 3 metres away frm me so there was kind of no point) and the bloody thing shot right over the top! and i was aiming for the hull! (btw ive killed quite alot of tanks on tht map and its only happen every so often, but every shot they seem to shoot off in different directions?)




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#118 13 years ago

YOU HAVE TO WAIT FOR THE COSSHAIRS TO CLOSE!We really should create and sticky "AT Guide For Idiots."




pmbf1942

A BF1942 Fan/ Mcbob from SSLF

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17th February 2006

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#119 13 years ago

a bot could take the place of a bazooka buddie, but how can you do that without lag?




pmbf1942

A BF1942 Fan/ Mcbob from SSLF

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17th February 2006

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#120 13 years ago

a bot could take the place of a bazooka buddie, but how can you do that without lag? theres one thing about FT's, I havent really seen it in FH, but is there a FT mounted as a coxial on a sherman? or panzer? An were forgetting about dd tanks.