Foodmaniac's Squad, Minimap, and Commander Idea -1 reply

Please wait...

foodmaniac2003

Gelato pwns all

50 XP

11th March 2006

0 Uploads

2,875 Posts

0 Threads

#1 12 years ago

This has probably been suggested before but I want to bring it up agian, with some of my own ideas Squads: There should not be squads, instead, there should be several larger "companies". Each "company" will have 3 squads as follows: Squad 1: Infantry. There will be a limit on heavy weapons and rare weapons such as panzerschreck, bazookas, STG44 and heavier MG's with exceptions of course on certain maps. Sqaud 2: Tanks and some accompanying infantry. There will be tanks, with limits on lesser used and rarer tanks (Tiger). Accompanying infantry will not be equipped with AT weapons or heavy MG's, but have rifles and submachineguns, and a limited amount of engineers and sappers. They will be motorized, riding on trucks, cars, and on other tanks. Squad 3: Airplanes. There will be planes in this squad (duh!) with balances between heavy bombers, dive-bombers, and fighters. They will all work together. Planes such as the Me262 and other rare planes will be limited. All these are in one "company", which works together. Due to this there will probably be no more than 2 "companies" in one game. Commander and its roles: I think there should be two commanders, one for each "company". Point system: The supply drops, arty bombing, which vehicles spawn and etc. should be controlled by a point system. supply drops, arty, and plane bombings will be worth a certain number of "points". The commander starts out with a set number of points and abilites, according to historical accuracy (who wants to be artyed on Rheinuebung?). The commander will also be able to choose between which vehicles spawn, this way, there will be more communication between the commander and other troops. For example, a Tiger could be worth 75 points, while a Kublewagon, 5 points. The commander could trade in the Tiger for 15 Kubelwagons (if this ever happens commit mutiny). OF course, there will be limits according to historical accuracy and the number of heavier tanks and planes in one squad. Tactics and Minimap: The two commander will be able to sort of draw lines in assorted colors on a minimap. The tankers squad in Squad 1 will have a certain color different from the infantry or plane squads in Squad 1. There should be 3 minimap keys, one with only the stuff the commander wrote for your squad, another "master" minimap, with the plans the commander wrote for your whole company, and another, just normal minimap.

:feedback:




foodmaniac2003

Gelato pwns all

50 XP

11th March 2006

0 Uploads

2,875 Posts

0 Threads

#2 12 years ago

Oops! Sorry! Double thread! Pressed button twiice by accident! Please delete this admin!




Jetro

There's a satchel on your tank

50 XP

6th December 2004

0 Uploads

1,473 Posts

0 Threads

#3 12 years ago

I don't get it. How will three big squads unwieldly squads help teamplay?




foodmaniac2003

Gelato pwns all

50 XP

11th March 2006

0 Uploads

2,875 Posts

0 Threads

#4 12 years ago

How are they unwieldy? They seem fine to me. They help for communication and coordination between air and ground forces




Jetro

There's a satchel on your tank

50 XP

6th December 2004

0 Uploads

1,473 Posts

0 Threads

#5 12 years ago

Well if you wanted to order just one or two AT guys to guard a posistion, you have to order ever AT guy, MGer, and STG 44 to that spot.

If you wanted just your tanks to defend a posistion, you'd have to order all your tanks and infantry to that spot and that spot only because they are all tied into one squad.




foodmaniac2003

Gelato pwns all

50 XP

11th March 2006

0 Uploads

2,875 Posts

0 Threads

#6 12 years ago

But infantry are supposed to accompany tanks, thats what happened in real life.




Chanquad

Forgotten Hope Freak

50 XP

5th December 2005

0 Uploads

326 Posts

0 Threads

#7 12 years ago

JetroWell if you wanted to order just one or two AT guys to guard a posistion, you have to order ever AT guy, MGer, and STG 44 to that spot.

If you wanted just your tanks to defend a posistion, you'd have to order all your tanks and infantry to that spot and that spot only because they are all tied into one squad.

Read my suggestion instead and say what ou think about it! http://www.gamingforums.com/showthread.php?t=264076




Blacktear

cosmopolitan

50 XP

21st June 2006

0 Uploads

25 Posts

0 Threads

#8 12 years ago

1.It is a good idea maybe to limit the possibility of weapons in a squad but I think it shouldnt restricted by the MOD itself... I think the Squad itself is just interesting for infantry the rest can be seen as secondary...

2.mh the idea with the tanks and planes was nice, would be interesting... the tanks could be locked for special classes, so you need to spawn in a special class to enter the vehicle the same could be done to the airplanes... then you dont need to worry about the use of wrong kits and weapons....

3.I have a new idea... the system with spawn points could be changed... not to spawn at the Squadleader... but the squadleader has something like a static spawnpoint he can place... then he cant run all over the map and everyone can join him, the Squad has to protect the Squadleader to have the possibility to spawn somewhere les then the flag...

I have seen that in an Update of FH2 from a finnish MOD... and if the Squadleader die the Spawn point can be removed or marked as not possible to spawn and then disappear...