...and if you stand up and try shoot from a foxhole, your aiming will be much more inaccurate (when moving the rifle) than in crouched/prone position. In real life you'd be able to rest your arms and guns onto something.
Haven't done much research, but isn't the camera supposed to be more in the eye level in BF2, contrary to BF1942 where it was somewhere around neck or chest. Being able to see over a foxhole (or bigger trenches, while we're at it) without exposing the whole body could help a lot
Maxa;3854564...and if you stand up and try shoot from a foxhole, your aiming will be much more inaccurate (when moving the rifle) than in crouched/prone position. In real life you'd be able to rest your arms and guns onto something. Haven't done much research, but isn't the camera supposed to be more in the eye level in BF2, contrary to BF1942 where it was somewhere around neck or chest. Being able to see over a foxhole (or bigger trenches, while we're at it) without exposing the whole body could help a lot
In BF42 it was about low-chest area, in BF2 the camera is at the very very top of the head, maybe even a little above it I'm not sure. Periscopes could be a good idea to see out of trenches. I wonder if there's a way to make every foxhole a vehicle that you can shoot out of? Like the backs of BF2's cars? Maybe the massive amounts of "vehicles" would cause lag but I think this is the best solution.
Wanna go Double Dutch?
9th December 2003
The BF2 soldier's walk like monkeys though. The models are 180 centimeters tall (the model from top to toe when standing straight). But ingame it uses rather weird animations and the soldiers are only 160-165 centimeters high or so. This because they walk around with bended knees and a bended back. Any normal human being would run into major complications walking and running around like that in full gear!
A shame if you ask me, since this makes soldiers a lot "lower" then the avarage human being. so instead of tanks and such appearing as toys they might even look a tiny bit larger (higher) (you are 15 centimeters lower then the avarage height of 180 for a male human being).
there are fox holes in FH, the problem is that bf1942's terrain object has too big "tiles" (too low resolution) so you cant make a small foxhole in the terrain ground, the option is to fake it by adding statics around the sides, Ive seen this in plenty of maps (my map When Trumpets Fade has 2 mirrored set of fox-holes in the Heurtgen Forest).. I agree that bf1942 / FH simply is not good enough to be that true "foxhole feel", they feel more like small trenches or bunkers, lowered bunkers, not really Foxholes... I dont know if bf2 has better resolution in the terrain, but my guess is the best way to get foxholes is to create static objects with skirts around them, much like FH did the trenches in fh-42.... Create foxholes would not be good for a fast-paced tactical shooter like battlefield, it would also be buggy since the foxhole could appear in weird angles, places or simply be created where they would disrupt the gameplay, as a mapper I want to be in control over static defences, the players should not be allowed to alter that in maps...
I think you could 'dig' foxholes in FH2, in fact I think you could do it in FH.7. You just get a kit, it has a rifle and a shovel. (at least) If you deploy the shovel, it works like deploying a heavy machine gun. An empty hole suddenly appears in front of you, in the same way an unmanned machine gun appears. If you 'enter' the foxhole, the animation then becomes a head sticking out of the foxhole, the weapon is the same rifle you had before, only now it is more stable, (cause you can rest your arms on the ground.) The only tricky part is the ammunition. Since the weapon in the foxhole would not actually be the same one you were carrying. Also exiting the foxhole would cause it to disappear, and re-digging it might re-load your ammunition. So not sure if it is 100% doable, but possible in theory anyways. (or am i completely off base here?)
Actually... the tricky part is to get the idea of your into ground. As the terrain cannot be altered by the players during play, "placing" foxholes is impossible.
Well it wouldn't really be hole. It would be a picture of a hole. If you select "enter" the animation changes to your head sticking out of the hole.
lol.... well thats just funny!
it wouldnt work as you say it, that the player produces the foxhole, it would be boardering on glitching, much like deploying a MG in bf1942 inside a house and then enter it is glitching.. a lot of serious players and server admins dont like it when a player is "buried" or hidden inside objects...
What is allready possible in bf1942 engine is to place a stationary MG in a way that when the player enters it (proning position, for example Nambu 92 or Lewis Tripod MG) then build with statics so it becomes like a fake foxhole, a little like the xx_bunker on Iwo Jima FH... that would normally be considered a glitch (player is unreachable from the outside when he enters the MG inside the bunker) but since it is placed in the order it is by the mapper, its accepted by players... so in a way fox-hole is more a matter of designing a map, not so much up to the player to decide where he wants to have the foxhole..
Just trying to make constructive suggestions, sorry if I am being 'silly'. But why would he be unreachable? His head would be sticking out, same as in a tank turret, so he could be shot or knifed, or naded or anything. Building's are more problematic, there would have to be a way to keep you from deploying in a building.
I don't see a problem with this coding. Didn't the BFV engine allow digging of fox holes (where the enemy could spawn? ).