Wanna go Double Dutch?
9th December 2003
Letting the commander chose vehicles sounds intresting but would it be realistic? A commander could request backup of certain type of vehicles but then it would be up to the main HQ to say which reinforcing troops would aid on which front. A commander could really say "meh give me some panzer IV H's" or "nah I think I rather go for that tiger + panther G combo".
Don't forget either that it already is set in stone which vehicles (and how many) fought in a battle. It's history. FH then changes this ratios to meet something acceptable. It would be silly if a commander would call in lots of panther is only a few (or non!) were used.
No reinforcing spawns and primairy spawns at the start of the map should more or less be set in stone. Distrubuting the items assigned to him would be more realistic to focus on. The commander could chose were to locate (spawn) his static and mobile units. If you would have a static flak 88 (man would it rule if anything could be relocated -taking deploy times into account!-) you could plan were to spawn it (limited to a handfull of prefined spots, not so sure how much the game would like entire divisions to be spawned on the roof of houses...).
lol, that might start flaming in public games about the commander's choice for equipment. The only role I could think of for a commander would be to order assaults or defenses with hook/straight arrows and half circles with the little triangles along it that you see on those historical war maps. If he could order stuff like that and it would show on the player's overall map, but as transparent, that would be cool. You'd have to be able to re-order that stuff as the battle changes. who knows, they might add that in bf3.
@Greth: We can do some of that already. Normally in bf2 you can tell what squad to go where and do what. Also commanders and squad leaders can place indicators, like artillery or resupply requests, on the map.
What I would do is replace those indicators with tactical symbols. If a commander spots an enemy tank position he can mark it with the appropriate tank symbol[X] kinda think (I'm pretty clueless on those symbols).
Or the commander can place symbols around the map so people know where the commander wants positions created. A mg marker would tell people the commander wants a MG placed there, probably because he presumes the enemy will try assault there.
that's cool... it would be easier to know the team's strategy with visual cues.