Glider Normandy British -1 reply

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Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#11 10 years ago

Pegasus will start with gliders on land ofcourse, its hard scenario as it is.. to force the british to also land on that small area is impossible....

it was less than 1% chance they made it in real ww2, trust me, Ive been there! :D




General_Henry

Veteran Tanker

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29th April 2006

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#12 10 years ago

Natty Wallo;4659520Pegasus will start with gliders on land ofcourse, its hard scenario as it is.. to force the british to also land on that small area is impossible....

it was less than 1% chance they made it in real ww2, trust me, Ive been there! :D

it is not about difficulty to land i think, it's that , it's pointless to do that. it just make the Brits even harder to play.

(it's hard enough already)

btw i loved pegasus of FH1, it's nice.




Thamu

Brazil,presents in WW2

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5th May 2008

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#13 10 years ago

Dont break my heart lobo... :(




Guest

I didn't make it!

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#14 10 years ago

Why dont we just use the same system as the FH1 glider then. I mean it would be cool. Think of a operation where you are going to invade an island. You go in with gliders and mine the roads and clear them of enemies. A few minutes later a massive landing on the beaches happen. But the germans send tanks and infantry along theese roads. There soldiers wait for them. That came from the glider.

I mean you could use Paratroopers, but Gliders are cool to. Atleast a glider that works, I mean take the FH1 if you dont wanna put the energy to make a new. Is there anyway to give the glider more hp? I mean so it can actually land easier.




N24Reporter

Betatesting FH2 is fun

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24th October 2006

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#15 10 years ago

In order to have a working model you have to recode everything. You can't just take the glider form FH1 and make it work in FH2. You can use the modell for sure, but you can't get it to work with the same code.

That's the main reason why the devs have such a hard time releasing stuff.




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