we've had tons of glider <3 threads before. I'd like to propose way the hell more glider kits in FH2 (like tons of them as a frequently available pickup on appropriate maps, or part of a commander's inventory on those maps, whatnot.)
To balance this out, gliders should stop being spawn points when they touch ground (to avoid the inevitable imbalance and exploiting that'd result otherwise.) This should be doable, as some amphibious vehicles, like on Tarawa and Iwo Jima, stop allowing spawning when they get within a certain radius of an enemy flag (I think that's how it works, no?)
More glider maps would be great, heck more airborne maps would spice things up quite a bit.
Just thought of an idea for a glider map: gliders were usually designed to land (sort of) by surprise, right?
It'd be interesting to have a map with a very large area cordoned off by ABC lines. Imagine a rectangle or square, with a red line (the ABC line) drawn across it, separating it into 2/3 and 1/3 parts, the 1/3 being the ABC "landing zone."
The gliders could land inside that area, preventing tanks from entering and massacring them -- but the defenders wouldn't know where they'd land in advance, allowing attackers to set up an assault from any spot behind that ABC line.
Attackers could still land gliders anywhere else on the map, but with the risk of being slaughtered in the glider.
But wouldn't massacring be less of a problem if they are no longer spawn points once they've landed and they are available in large amounts to the commander. I think that you could have some maps which are unideal for tanks but have farmer's-hedgerowed backyards en mass to provide ample opportunity for the glider pilots which wouldn't be too far a stretch if any considering the Normandy Campaign.
Well, considering that you'd land in a glider...then DIE from a tank machine-gunning you, over and over..yeah, I think it'd be an issue.
If you could do hedgerows a la Hell of Bocage (but without the massacring), great.
Anyway, just an idea.
ive got and idea, gliders can only fly so long, so in that case, do what the coders did in FH with the lanc, in that bombing map, have them slow down overtime or have them blow up after like 1 min on the ground or something glider maps German: Eben Emeal Op. Merkury (Invasion of the Hauge and other countries in that region) Invasion of Crete(glider Version) British Op. Colossus Op. Market Garden Op. Neptune(D-Day, do not use the Buenoville bridge that everyone uses) such alternitive include the Merville Gun Battery and the Bridge at the River Dives Op. Dracula (Burma map) American Op. Torch Op. Huskey Op. Neptune(have this one be an 82nd arbn. map, maps such as St.Savuer, Merdet River, and the Attack on St. Mere Eglise, this stuff was Op. Detroit on June 5, Op. Elmira was the glider train that came in on June 6 so u can do a day or night map) Op. Gypsy (Phillipines Map) Op. Albatross The Salamaua-Lae Campaign (pacific Map) Operation Repulse (Battle of the Buldge) and last Op. Varsity Japenese Airdrop @ San Pablo Airfield(no gliders)
I've been reading a book called Airborne At War which has details on a few of those operations you mentioned Last Unknown Soldier. Eben Emael would be a pretty cool objective based map since the operation's goal was to knock out a number of weapons atop the fortress (Eben Emael). Gliders pretty much landed on top of the fortress and the German troops went around blowing up the gun caissons with charges and what not.
schweet, i just looked arbn. ops 1940-45 and found this i didn't get too much into detail but just ask and ill find out about it
just tell me what other ops u want to know about or the gliders and ill let u guys know
The Last Unknown Soldier;3684796ive got and idea, gliders can only fly so long,
They already do this.