Heavy bomber ideas... -1 reply

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MR.X`

I'm too cool to Post

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29th April 2004

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#1 13 years ago

No bomber, Sturmovik/Stuka/Defiant, or Bf110 would ever fly without a full compliment of defensive guns. Currently, no one ever really mans the machine guns of a bomber, unless they want to bail over a base. You might get one gunner, who then magically presses a button and jumps positions. In real life this could not be done. You were waded down with clothing, and were freezing to death; frostbite was a deadly problem. What I would like to see is AI controlled gunners. This way the bomber wont be the easy kill that it is now, fighters will have to fear a giant covered in 50 caliber guns. The AI is good enough now where they can actually have an affect on fighters as well. In the event that a human player wants to man a gun position, the bot simply diappears. He does not get out, he just vanishes. Also, make it so that once you are in a ball or tail turret, you can not move from that place to a new one. It took a long time to get out of that spot. However, waist gunners should be able to move around. Again, a waist gunner should not be able to walk up to the front of the bomber and man the nosegunner position. But moving from waist gunner to waist gunner is not only possible, but realisitc. By late '44 they removed one of the waist gunners, leave one man to man two positions. This is my favorite... We all know how you can walk around the inside of a C47 or Ju52. I would LOVE it if you could do the same thing for heavy bombers. Back to what I said before, the narrower passages, like tail gunner to radio room, should be too narrow to walk through. But imagine how cool it would be to stand inside the bomb-bay and watch the bombs pummel the enemy! Which brings me to my second idea... Animate bomb doors opening and closing. This would add a necessary skill of timing to the list of skills for flying. My next idea, bombsights. Make the alternate fire of the pilot handing over the controls of the bomber to the navigator/bombadier/nose gunner. Make the nose actually two positions, one where you man the gun, the other where you are at the bombsight. By pressing alternate fire, you look through the sight. because BF can handle realistic bombsights, make them auto-adjust some way.... Then, when the pilot presses alt fire again, he takes back command of the bomber, to prevent Grand Theft Flying Fortress;) I have many more, but my arm is huring...




SilenT AssassiN

A South African Bohemian

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9th October 2003

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#2 13 years ago

Me likes




A$$A$$IN

All Eyes On Me

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7th July 2004

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#3 13 years ago

Hmm, maybe if bombers weren't such easy targets for tanks...




MR.X`

I'm too cool to Post

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29th April 2004

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#4 13 years ago

Yes, thats a problem with having stragetic bomber period. They were not used for Close Air Support (CAS) often, in fact, only rarley. The most famous would be the MASSIVE bombardment of the 130th Panzer Lehr Division at the outset of Operation Cobra. See, 11PzG IS better! We lived! Even though the division was reestabished after being wiped out, and having their CO commit suicide...




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#5 13 years ago

I'm pretty sure, that even with an SDK, this is not possible. (AI controlled gunners)




Krazy Kommando

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21st September 2004

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#6 13 years ago

bomb sights, yes. but these should be alt fire for the pilot, not anyother position. i dont think the others could be put ingame




MR.X`

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29th April 2004

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#7 13 years ago

that is exactly what i said.

the other ideas, except for the bots, are not important, just cool. Walking around the inside of a B17 would be infantly more cool than a gun, a shitty window, and then blackness. Hell, some ambient noise in the radio room would kick so much ass.

Oh well then about the gunners. I was thinking along the lines of bots that disappear when you enter their position. Or when you change position, they go to the one you were at.




obliviousnation

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28th September 2003

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#8 13 years ago

if bots were possible ok i suppose but then how would friends join you in the bomber if bots control all positions?

I think inside the bombers should be like the transport planes.Once you exit a position you can walk around the bomber and man the various machine guns on the plane.




georgie_porgie_k

Slightly cooler than a n00b

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4th September 2004

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#9 13 years ago

The bot Idea is horrible. The game laggs like a btich already (I have a good comp). But they idea to have bomber postion is a good one. Exept the person should only control the bombs and no guns. On the other hand... Piloting would get REALLY boring. I dunno. We need a vote




Arisaka

Staff suffers from PCD

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16th August 2004

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#10 13 years ago

i'm not sure about bot controlled guns - when you want to come undetected one of the bots all of a sudden discovers an enemy fighter and just starts to shoot at it......

regarding bomb sights - :D

Suggested in a different thread: Calibrate it for different altitudes, so you don't have to estimate hit and altitude.... should be very simple, a crosshair and then small horizontal lines on the vertical part of the crosshair with differences in... say a few hundred ft. The system is known from various tank sights. Calibrated altitudes 200 to 1000 ft (for instance). chances are that the real ones were calibrated for 3000 to 15000 ft, but that's not very usefull in BF-scale.




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