Here we go again... -1 reply

  • 1
  • 2

Please wait...

Rent_A_Cop

FH's own Mad Murdock

50 XP

6th February 2005

0 Uploads

153 Posts

0 Threads

#1 12 years ago

I hate being the one to bring this up after so much haggling, but.... The bolt and shotgun reloads are possible in the BF2 engine, so i'm guessing ill be seeing them in FH2 as well. I think that would be sweet. But i have a couple of things to add: 1.) In FH2, the bolt reloads HAVE to be realistic, because the way the guy reloads the sniper in BF2 isnt just unrealistic, its retarded. The soldier should: 1.) Bring his hand up and grasp the bolt handle as one would a toothbrush. 2.) Pull the bolt up, and then back towards himself. 3.) Push the bolt forward, closed hand or open palm does not matter as the bolt is pushed mainly with the palm of the hand. 4.) A downward flip of the wrist will bring the bolt back down to its initial position and the soldier puts his hand back on the grip. The main point to remember is the bolt is pulled up, not pushed like in BF2. If any of you have played Red Orchestra for UT2004, they have it down very well. 2.) The AT rifles have to be justified. by justified i mean, the reloads are painfully slow. I understand balance, but as it stands, the reload time is rediculous. The rifles should follow the same procedure as the regular reload described above. MAYBE a little slower, MAYBE, A LITTLE. The PTRD is an exception as an entire new round had to be chambered every time, once again see Red Orchestra for a very good example. Otherwise, the rifles should reload MUCH faster, i understand balance, but they are VERY weak against tanks, and i dont think it would detract from gameplay to have them reload fast enough. Because for the poor suckers in the kubel, it doesnt matter anyways. Lastly on the AT rifles. I love that the PTRS made it into FH, but, uh, it shoots almost as slow as the rest, i dont understand. Being semi-automatic, the PTRS should fire almost as fast as the Garand. Once more "balance" i know, but that PTRS is all the poor Russkis have to stop Pz. 4s with. So, you could say that for the sake of balance, its gotta shoot like a real semi auto. I dont mean you should dampen the recoil, make the user aim again by kicking the gun up realistically, with the ironsights, but you have to be able to shoot it almost as fast as aforementioned Garand, maybe .3-.5 seconds slower to account for the 14.5mm(.57cal) round, but way faster than it is now. Thanks for listening to my happy little rant.

P.S. Can an admin change the name of the thread to "Rifles"




charlesbian

I follow teh Moo!

50 XP

9th October 2005

0 Uploads

661 Posts

0 Threads

#2 12 years ago

yea, i tihnk the devs already have this in mind, i think the main reason there arnt alot of custom made reload animations is that i hear the bf42 engine is a bitch to make reload animations for. thats why u see so much offscreen reloading. bf2 is supposed to have a sleeker system so im guessing everything u said is alreayd being worked on.




Guest

I didn't make it!

0 XP

 
#3 12 years ago

lets all hope so!




Uber_Bob

*TRA* Ejr. Petya

50 XP

17th February 2005

0 Uploads

150 Posts

0 Threads

#4 12 years ago
Rent_A_CopPTRS should fire almost as fast as the Garand. Once more "balance" i know, but that PTRS is all the poor Russkis have to stop Pz. 4s with. So, you could say that for the sake of balance, its gotta shoot like a real semi auto.

Have you ever experienced recoil? I mean 14.5 mm is gonna hurt your shoulder if you fire 5 rounds in quick succesion...:uhoh:




McGibs

FHdev

50 XP

3rd October 2003

0 Uploads

4,064 Posts

0 Threads

#5 12 years ago

Don't worry, I know our weapon's actions inside and out (exept the pzb39 is perplexing me. anyone know how it works?). You can expect accurate animations.

I love that the PTRS made it into FH, but, uh, it shoots almost as slow as the rest, i dont understand. Being semi-automatic, the PTRS should fire almost as fast as the Garand

It shoots several times faster then any other AT rifle in the game (which I agree is painfully slow, after watching some combat boyes footage). The 14mm ptrs shell would compleatly destroy your shoulder if you tried to shoot it much faster.




Suckyshot

meh I got nothin...

50 XP

15th June 2005

0 Uploads

1,161 Posts

0 Threads

#6 12 years ago

I believe that's what you told me once in a round of Pavlov's when .7 first came out... Anyways, yeah the rifles in BF2 suck, but really, do you have to be worried? The guys will get it right, and they'll make sure to have the animations differentiate between straight and curved bolts as well. Right? Riiiiiggght...:naughty:?




The Czar

Boom Headshot!

50 XP

27th October 2005

0 Uploads

47 Posts

0 Threads

#7 12 years ago

Yeah the AT rifles would Rip any arm up if you shot it to fast, that would be cool if it could be made in to FH2 like, 2 rates of fire, Single and OVERLOAD, it takes away health and you can shoot faster? or with the PTRS slow Semi and Fast Semi. P.S. on a side note, the Sten Mk 2 Reload Ani. is backwards, the Little handle you pull back on is on the outside right, the Ani. shows the player Pulling A invisible Handle on the left side. (Just noticed that)




[FC]bigE

www.forgottencompany.com

50 XP

25th August 2005

0 Uploads

33 Posts

0 Threads

#8 12 years ago
McGibsexept the pzb39 is perplexing me. anyone know how it works?

I'm pretty sure it has/had a vertical breech lock. If so, imagine a small version of a modern tank main gun or artillery. You would have to pull lever of some sort to "drop" the breech cover revealing the chamber, then manually insert a cartridge, raise the lever (thus "closing" the breech), fire, rinse and repeat. This is based on my assumption that the pzb39 is a closed breech weapon, and that its closed breech operation does not differ from other actions of other closed breech weapons.

They also mounted magazines to the side of the receiver to keep the cartridges close to the breech aiding the shooter in a speedy reload. The gun would not feed from these magazines, they are simply handy storage.




McGibs

FHdev

50 XP

3rd October 2003

0 Uploads

4,064 Posts

0 Threads

#9 12 years ago

I know it has something to do with the pistol grip, which is on a hinge so it flips forward. 11099980015.jpg (sorry, the larger picture no longer exists apparently) So what I -think- happens is, round is fired, the pistol grip is swung forward, which opens the breech (but I dont know how it opens, or what it looks like) then a new round is chambered, pistol grip is swung upwards again, closing and locking the breech. I just have no clue what it actually looks like, or moves. its really hard to find some refrences.




Tas

Serious business brigade

50 XP

4th September 2004

0 Uploads

7,275 Posts

0 Threads

#10 12 years ago

McGibsDon't worry, I know our weapon's actions inside and out (exept the pzb39 is perplexing me. anyone know how it works?). You can expect accurate animations.

It shoots several times faster then any other AT rifle in the game (which I agree is painfully slow, after watching some combat boyes footage). The 14mm ptrs shell would compleatly destroy your shoulder if you tried to shoot it much faster.

Destroy.. well, if you shot it as fast as it would go.. but 2 a seconds "reload"? sounds fair to me.




  • 1
  • 2