high altitude air battle -1 reply

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[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#11 16 years ago

I like this idea, too. Someone should try it. It shouldnt be too hard to do, there are no statics, and few textures.




Skipster

I live on Gaming Forums

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29th July 2004

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#12 16 years ago

Would the speed differential between fighters and stationary bombers pose a problem?

Sounds like a neat idea. I love the GC map, I just find it hard to shoot down fighters with other fighters because they turn on a dime and you lose sight of them.




Lordbutter

Dread thinks I'm a special person

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8th June 2004

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#13 16 years ago

Im not a mapper, but i wonder if you could place the bombers on ground, make spawning fighters flying, then erase the ground. I wonder if that would work. Mabye the bombers wouldnt drop.




terminal-strike

terminal-strike

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5th May 2004

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#14 16 years ago

well ty for recieveing the idea so well. A big thing would be the doing the gc like space environment, and getting the high altitude textures, and how the bombers would be in the air. On some of the things. I got kinda fixed focus on the fixed in place thing for the bombers, and if thats possible it could work out. Another option might be do use a variation of the spawning in the air code. (like the betty on wake) Rather then a small circling radius, have it be very large and change the plane to 'running' and 'level' and have them arc around in a very large circle on the map. (so it still seems like there going straight). With enough allied fighters, gunners, and the closing speed issue, I think it could still be a challenge getting a kill, though the health could be bumped up some perhaps. The bombers could just respawn though, rather then being permanent objectives (being as easily destroyed as they might be). I think that there would be a lot dieing and killing so it might not be necessary to even to do a ticket bleed. Ultimately whether the bombers would respawn, or need health bumps would have to be determined by how things actually played out, and the numbers of allied and axis fighters. To give people people on both sides a place to spawn in no matter what, its likely that aircraft would need to be quick respawns. I suspect with such a ample supply of aircraft the bombers would need to respawn though. The idea for flaming hulk is good to, if the bomber could become unlocked from its current postition when its health goes to that point where a aircraft controls lock up and it burns, then the that would have a similair effect. (of burning and fallling out of formation).




Tas

Serious business brigade

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3rd September 2004

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#15 16 years ago

I like the idea very much, the bombers should have ALOT more hitpoints, and could perhaps fly a large circle around the map, such as the planes do now when spawning in mid air, like in wake for the betty's. For some reason i do feel a dev nono coming, dont ask why tho..




Ensign Riles Advanced Member

No! I'm Spamacus!

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17th June 2003

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#16 16 years ago
Lordbutteroh and if anyone is going to try and make this please leave the parachutes out of it...i can see it already, " Nub 1 is no more". But if possible it would be fun.

That doesn't work. People bail out anyway just to deny the other person a kill. :furius:




Tas

Serious business brigade

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3rd September 2004

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#17 16 years ago

I do forsee a big problem all of a sudden.... smacktards crashing their planes into the bombers because they want to win no matter what, talk about realism.




terminal-strike

terminal-strike

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5th May 2004

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#18 16 years ago
The 13th RaptorI do forsee a big problem all of a sudden.... smacktards crashing their planes into the bombers because they want to win no matter what, talk about realism.

well there would be no need to accurately model fighter bomber-collision since that did not happen so often, in other words it could be nerfed. However, even as it is now if you ram a bomber, the bomber tends to get the kills because it has more hp.

Due to lots of fighters required to make the map work-there would be a endless supply so it would be fair that comprimes would have to be made elsewhere to prevent abuse of this.




McGibs

FHdev

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2nd October 2003

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#19 16 years ago

great minds think alike. :p

This idea was brought up in our dev forums a few months ago. Basicly americans spawn in self moveing, high hp b-17s and act as gunners (and a few escort aircraft). The gunner positions would be vulnerable to enemy fire so the same guy doesnt hog the gun until the bomber goes down. Germans spawn in interceptors. Basicly the american bomers fly around the map and the germans try to shoot them down. If the germans sucseed, the yanks cant spawn anymore (no more spawnpoints) and their tickets bleed out. The americans win if they can survive for the timelimit.

Its a good idea, and I hope to see it someday. There are a few problems that need ironing out. First and probly the biggest is server size. We would have to make enough aircraft/gunner positions for 30 some people on each side, or else people wouldnt have anything to do exept ride around in the insides of crowded b17s. But if its a smaller server, theres some empty aircraft floating around (which is alright i guess). Most of the other problems (like kamakazing) can be solved easily.




Night Prowler

[130.Pz]Altmann

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17th October 2004

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#20 16 years ago

The problem with the timelimit suggestion is that not all servers have time limits...Maybe the Germans could start with a bleed like in Battle of Britain, and the Americans only win when the Germans run out of tickets...?