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[WOLF] Ionizer

Do the Squirrel Dance!

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19th March 2007

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#11 11 years ago

Schism - RvtL;4246545With all the inevitable consequences:

latrine.jpg[/QUOTE]

I...I didn't need to see that...

[QUOTE=Archimonde0_0;4246593] FH2 Release 12

Or that. I kinda figured they'd be doing something a little more productive over there...

Oh well.




Lobo

All your base are belong to FH

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27th April 2003

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#12 11 years ago

best thread ever, we also need hoo....erm




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#13 11 years ago

Why stop at food? You can add all sorts of cool off-map factors. For example, El Alamein:

Axis Forces Combat Effectiveness 40%: - Recently bombed by aircraft -5% - Recently bombed by artillery -10% - Commander MIA -15% - Shortage of supplies -20% - Low morale -10%

Allied Forces Combat Effectiveness 115%: - Good leadership +5% - High morale +10%

And why stop at running speed? Accuracy, duration of suppression effect, etc can also be involved!




Pietje

People say I post too much

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14th December 2005

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#14 11 years ago
'LIGHTNING [NL;4246672']Why stop at food? You can add all sorts of cool off-map factors. For example, El Alamein: Axis Forces Combat Effectiveness 40%: - Recently bombed by aircraft -5% - Recently bombed by artillery -10% - Commander MIA -15% - Shortage of supplies -20% - Low morale -10% Allied Forces Combat Effectiveness 115%: - Good leadership +5% - High morale +10%

Hehe, its a good one, ill give you that. But stuff like this wouldnt be too good for gameplay, i bet. It would be pretty difficult to find anybody willingly to play as the Germans. :lol:




Von Mudra

Lo, I am Mudra, za emo soldat!

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25th September 2004

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#15 11 years ago

Kubador;4246585Dear god! Now you gave the game a new tactical point, who owns the cafe owns the war! But I already see an abuse for tank campers as they will hide in the cafe backs kitchen. And snipers - they'll probably cammo in soups so watch out!

Ok, the suggestion is "a bit" silly but it's always a suggestion so let us people be more open-minded to it.

I think this is gonna rank with Robot Banzai Charges and riding wolves in Op. Blacknight.;)

Well, not quite those, but close.

Anyways, perhaps we could also have a bouncer pickup kit so that they can keep the snipers and tanks away from the cafe?




hockeywarrior2

A superior 5-digit number

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27th June 2004

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#16 11 years ago

LOL @ at this thread...

Hell, by the time all this crap is actually calculated, the player won't be able to move, look around, see, or hear in FH2! Great! We can make a game type out of it... "Guess how many people are in the server with you!"




Von Mudra

Lo, I am Mudra, za emo soldat!

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25th September 2004

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#17 11 years ago

We should have an FH2 techno bar on Mersa Matruh:

I can see it now, German soldiers with flares dancing the night away while British tommies sell X and PCP.:)




Johannes

France's Bitch

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13th December 2004

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#18 11 years ago

All joking aside, if you pay attention to what he meant to say, I think it's actually a pretty decent idea. In battles where it's known food supplies ran extremely low, it would make sense that the soldiers would be somewhat tired out comparatively, and a slight decrease in the sprint bar (not an elimination, but just make it run out a little quicker than normal, or make it regenerate slower or something) would make some sense I think.




Zehnder

Hands up. Who wants to die?

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27th July 2004

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#19 11 years ago

Indeed. I think there could also be a morale bar. This would combine all these ideas. There would be a kit where you can drop leaflets on the enemy and thier moral bar would go down. When it empties they throw down their weapons, sit and have a smoke. Oberst Zehnder Headquarters 130th Panzer Lehr Division




Commie

The elusive Member 132837.

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23rd December 2005

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#20 11 years ago
Zehnder;4247674IWhen it empties they throw down their weapons, sit and have a smoke.

Or teambalance is temporarily disabled :lol: