Idea for planes/cockpits -1 reply

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Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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2nd January 2005

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#21 13 years ago
LeninhelmMy biggest gripe with the cockpit format in FH1 is the fact that to look around or check your flanks you had to take your hand off the joystick, press shift and grab the mouse to look around. By the time you managed to do this the plane that you knew was on your tail has blown you up. It would be nice to have pilot pivot controls integrated onto something other than the mouse.

Does your joystick have a coolie hat? Then use that.

Alternatively you could control your mouse with the left (other) hand.

@OP: What we DEFINETLY need is to restrict the view of the planes. But not only them.

Also ejection from vehicles should have some kind of delay. During this time the vehicle cannot be controlled any longer.




Commie

The elusive Member 132837.

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23rd December 2005

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#22 13 years ago

I love the idea of using a gunsight-view. Like in IL-2 Sturmovik, where 'Shift+F1' would either: a) lean you closer to the gunsight to check out your target better b) line you up with off-center gunsights on planes like the Me262 and Fw190 c) look through dive-bombing telescopic sights. Now that's an idea. Good thinking, Wali.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#23 13 years ago

We kinda already have that with the Texan torpedo bomber in FH1. I love that cockpit and should be a great example for FH2 cockpits.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#24 13 years ago
FrederfWe kinda already have that with the Texan torpedo bomber in FH1. I love that cockpit and should be a great example for FH2 cockpits.

Devastator. The Texan was a trainer.

Same with the Kate; beautiful plane, but the cockpit could use a bit of work.

The only thing with more flexible freelook, much as I like the idea, is that I can see it taking a lot more work on the part of modellers/skinners, because they have to put more detail and angles into the internal views.