Ok i just got back from vacation and because of it i have an idea. On vacation my dad showed me 2 radios/phones he had bought htta were from ww2. they could act as a phone or transmit and receive morse code, so i was thinking that maybe in FH2 if, say, a flag was captured by the US, there could be a radio there from the enemy, a soldier could use the radio like a vehical and see a map of the map they were playing, he could see enemy and his own guys, with this he could maybe "say on the radio" where some of his guy were to the enemy but it would be false information so the enemy would go over to the place where enemy was spoted to maybe clear another area for allies to advance. This could work somewaht like the comander mode, but as i said its been a while since i was online and maybe alot has changed and my idea wont work so post what you think.
If the information was false... why bother picking it up at all?
But what i mean is that you couyld make a false target for the enemy to fight, like when the allies made it seem that d-day would hapen through the shortest route between england and france so they would put their forces there and then the allies moved in on the other side in normandie wich was less garded, it would be shown as if it was spoted by a person.
OK so the guy picks up the map and says "The map has this targerted but of course we know its wrong" So should we attack it anyway knowing its wrong? Its a little fluffy there... Welcome back HAWK!!!!
Ok fine i just thought thata maybe some misinformation could be used in this game, after all ww2 used alot of sneeky tricks.
Yeah... I doubt many infantry were japanese or german speaking code talkers.
(no mean to offend)
i thought of that 2 but i countered that by saying that maybe the person who used it spoke the right language, it does not have to be perfect and i am not ofended by that.
You got me thinking about the Normandy invasion where the Allies parachuted out dummies to make it look like airborne invasions were happening away from the front. FH2 could have supply planes etc launch these as a secondary attack weapon to make it look like one team is parachuting near an objective and draw them there. Then again, it would be limited to what maps for historical reasons, and the opposing team would learn to expect them...still, just an idea
BourkeyYou got me thinking about the Normandy invasion where the Allies parachuted out dummies to make it look like airborne invasions were happening away from the front. FH2 could have supply planes etc launch these as a secondary attack weapon to make it look like one team is parachuting near an objective and draw them there. Then again, it would be limited to what maps for historical reasons, and the opposing team would learn to expect them...still, just an idea
nah, if you want diversions for this game, allow dummy inflatable tanks - like El Alamein (I don't know where else it was used in North Africa). Make the unlucky volunteer move them w/ a drivable jeep underneath. It's an idea if you really care, but I think diversions will get a little too repetetive, and they were mainly used to draw away the engagement of a battle somewhere - but the battles are as if they've already engaged.
Yeah your probably right. On another note, the Soviets used dummy tanks too (at least in 1944 and '45) to convince the Germans they had more armour than they really did. They massed produced them similar to how they massed produced working tanks, although obvisouly in not such great numbers
Actually I think it would be cool to have a couple ingame. You could make some good strategies with them, but again the opposition would learn to expect them on the some maps that have them