increase distance of panzerfaust -1 reply

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Myrddraal

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28th April 2004

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#11 16 years ago

The Piat in FH performs properly it goes strait for a time and then drops . . . . I don't see the problem of coding the faust the same way.




Xenomorph Advanced Member

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8th July 2002

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#12 16 years ago

The piat goes strait for a while then flies all over the place. :lol:




Froggin_Ashole42

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5th March 2004

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#13 16 years ago

I don't know much about 'fausts but I saw a German infantry man in a Bocage file video in which he aimed the Fasut at an 85 degree angle and shot at a tank not too far away.




judge reinhold

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28th April 2003

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#14 16 years ago

AequitasI dunno. That way, you could be 1 inch out of range of a tank, and not be able to hit it no matter how much more elevation you give it.

The other, like you so eloquently put, you have "low velocity mortars on sticks".

I'm REALLY sorry for bringing it up, but how the RPG7 in DC behaves seems fine to me. (If I remember it correctly, been a while).

thats how it worked. the panzerfaust had enough propellant to go 30m (hence their designations of course), then itd drop like a rock.




Aequitas

aka [SHEEP]BrotherMaynard

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8th February 2001

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#15 16 years ago

Yea, that's what confuses me. If the Piat can go straight, then do such funky moves, I don't understand why they can't make something simply go straight, then drop off.

Edit: Misunderstanding is a way of life for me :lol:




Denwad

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20th October 2003

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#16 16 years ago

the panzerfaust uses propellant in the firing tube to propell the warhead, there is no propellant in the warhead like the.

I'm guessing it could go further than 30m @ 45 degrees, but I doubt it would be with any accuracy.




Swe_Flying_Frog

The Frogs Will Invade By Air

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2nd October 2003

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#17 16 years ago
judge reinholdmcgibs said in another post we can either have panzerfausts be like they are (basically, low velocity mortars on sticks) or have them go straight, but burn up and disapear at 30m. i'd prefer the 2nd option, because that would mean its more in tune with reality, and i can finally destroy a tank with the 30 and be at a distance greater than 2mm.

I would like the 2nd option too, seems better.




Patrocles

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15th January 2004

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#18 16 years ago
Froggin_Ashole42I don't know much about 'fausts but I saw a German infantry man in a Bocage file video in which he aimed the Fasut at an 85 degree angle and shot at a tank not too far away.

Yeah, I've seen that too in shots of soldiers training. They have that gauged on the PF firing sight. My complaint is that from 20m my Panzerfaust goes ballistic or into the ground...wtf?! lol




Lateralus

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6th October 2003

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#19 16 years ago
McGibsno, but you can rotate them, and they placed in good tank killing positions. (theyr probly the best AT weapons, small profile, and great damage, you just cant move them around)

By 'them', what are you referring to? The only stationary AT gun I know of is the PaK40. What are the others? Will there be more than there are currently in .61?

American 57mm, Russian 76.2mm field guns, and British 17-lb and 25-lb AT guns added to the game would be nice. Will any of those appear in .62?




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