Increase number of classes from 5 to 6? -1 reply

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Ronin Pedroshin

GF is my bext friend *hugs GF*

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13th June 2004

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#1 13 years ago

Hey, it seems the next version of FH will be the last one right? If so I just wanted to suggest in making the limit number of classes from 5 to 6 (like in BG42?). I haven't tried to search it in the forums because most results are concerning the Class limitation itself (like 6 max officers, 15 max assault etc) It hasn't been done yet and I've started to think that it gives too much work? It would be nice to have in those maps in which a class (like Enginner) is replaced by some other (Tanker) due to the 5-class limitation.




Meadow

You might very well think that

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21st February 2004

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#2 13 years ago

The .7 release of FH will be the last BF1942 port of the mod. The mdo will then port to BF2, and launch into another great future.

The next release will be FH .67, so no, it won't be the last at all.

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I support this idea.




obliviousnation

I'm too cool to Post

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28th September 2003

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#3 13 years ago

Where did you guys hear that 0.7 is the last bf1942 version of FH?

It isn't even confirmed yet?! :confused:

I agree 6 classes would be better.




[11PzG]matyast

[11PzG] clan leader

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5th October 2003

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#4 13 years ago

or more




Nostradamouse

The Arrogant French Prick

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5th December 2004

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#5 13 years ago

Ya, like in desert combat... even if I haven't played that mod in 4 months I still like the 6 class thing




terminal-strike

terminal-strike

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6th May 2004

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#6 13 years ago

hmmm I think its mostly map-dependent. 6 would be nice a lot of times, but even 5 classes could be to much. The advantage being less classes, less complicated to balance. Or even for things like the areal battle maps (bof, btr) only 1 class is needed really since they just duplicate.




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#7 13 years ago

Some maps have 2 classes completely identical :rolleyes:




terminal-strike

terminal-strike

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6th May 2004

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#8 13 years ago
'[SYN hydraSlav']Some maps have 2 classes completely identical :rolleyes:

yea in those cases only 4 classes would be required.




S1l3ntSt4lk3r

I'm too cool to Post

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27th May 2004

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#9 13 years ago

devs dont hesistate to answer, we dont want to hold you dont get too excited.. you can tell us anytime you want roll%20eyes%20%28sarcastic%29.gif




MR.X`

I'm too cool to Post

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30th April 2004

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#10 13 years ago

Shut up R4DG. The only guys that I don't see on here from time to time are the "Big Three" (Pierce, Aces, Armin).

I don't understand why 6 classes aren't in now. Battlegroup and Desert Combat both have them. If any of the mods need 'em, its good old Forgotten Hope.