Hey, it seems the next version of FH will be the last one right? If so I just wanted to suggest in making the limit number of classes from 5 to 6 (like in BG42?). I haven't tried to search it in the forums because most results are concerning the Class limitation itself (like 6 max officers, 15 max assault etc) It hasn't been done yet and I've started to think that it gives too much work? It would be nice to have in those maps in which a class (like Enginner) is replaced by some other (Tanker) due to the 5-class limitation.
The .7 release of FH will be the last BF1942 port of the mod. The mdo will then port to BF2, and launch into another great future.
The next release will be FH .67, so no, it won't be the last at all.
I support this idea.
Where did you guys hear that 0.7 is the last bf1942 version of FH?
It isn't even confirmed yet?! :confused:
I agree 6 classes would be better.
Ya, like in desert combat... even if I haven't played that mod in 4 months I still like the 6 class thing
hmmm I think its mostly map-dependent. 6 would be nice a lot of times, but even 5 classes could be to much. The advantage being less classes, less complicated to balance. Or even for things like the areal battle maps (bof, btr) only 1 class is needed really since they just duplicate.
Some maps have 2 classes completely identical :rolleyes:
'[SYN hydraSlav']Some maps have 2 classes completely identical :rolleyes:
yea in those cases only 4 classes would be required.
devs dont hesistate to answer, we dont want to hold you dont get too excited.. you can tell us anytime you want
Shut up R4DG. The only guys that I don't see on here from time to time are the "Big Three" (Pierce, Aces, Armin).
I don't understand why 6 classes aren't in now. Battlegroup and Desert Combat both have them. If any of the mods need 'em, its good old Forgotten Hope.