infantry movement in water -1 reply

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katzinski_0

harsh critic out of love.

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2nd September 2005

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#1 11 years ago

looking ahead to beach landings, such an anzio or normandy.. i think infantry movement in water should be sloooowed down.. if you've ever tried to go swimming with shoes and clothes on you'll realize you can't go anywhere fast.. let alone having full combat gear and equipment tagging along. granted soldiers were given life jackets. slowed down movement in beach landings would create the feelings of intensity and panic the only trouble is that would make infantry easier to defeat as they land.. is it possible to make things farther off in the distance blurrier and harder to make out? because that would provide a disadvantage for the defending army.




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#2 11 years ago

Also don't forget that maybe if we make the beaches a lot more realistic, take for example charlie sector, you won't have the huge bunkers 100 feet in the air overlooking giving such a distinct advantage and iron sights that will be in FH2 for the machineguns,(and a coordinated assault/more teamwork) I think maps like it won't be such a rapefest as they are now. They'll of course be difficult but not at all like they are now; or at least, I hope.




Rumpullpus

GF makes me horny

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26th January 2007

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#3 11 years ago

i think the swimming animations BF2 has are fine




Unkn0wn

Rommel's sidekick.

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18th August 2006

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#4 11 years ago

Keep in mind this is still a ww2 FPS, not a swimming simulation.

Therefor swimming shouldn't take ages unless you want people to get bored of it quickly and simply press the suicide button.




LordKhaine

I sing the body electric...

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5th October 2003

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#5 11 years ago
Coca-Cola;3538775Also don't forget that maybe if we make the beaches a lot more realistic, take for example charlie sector, you won't have the huge bunkers 100 feet in the air overlooking giving such a distinct advantage and iron sights that will be in FH2 for the machineguns,(and a coordinated assault/more teamwork) I think maps like it won't be such a rapefest as they are now. They'll of course be difficult but not at all like they are now; or at least, I hope.

So complaining about huge bunkers raised up with good lines of fire, raping tons of infantry on the beach on an Omaha map? Are you remotely aware of what happened at Omaha beach? Having been there myself I can assure you the cliffs are rather high, and ideal places for bunkers.

If we're talking about realism.. the Germans also wouldn't have bunker doors at the beach, allowing anyone to just stroll in. And the MG's have iron sights (or close enough) now. And also the Americans would all have to arrive by LC, and not spawn randomly in places on the beach.

If that map were made more realistic, it would be even MORE of a rapefest. And rightly so. Only way to make that map "realistic" is to give the Americans far more people. Or you could just enjoy it for what it is like most do.




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#6 11 years ago
LordKhaine;3541819So complaining about huge bunkers raised up with good lines of fire, raping tons of infantry on the beach on an Omaha map?[/quote] What are you getting at with this sentence?
LordKhaine;3541819Are you remotely aware of what happened at Omaha beach? Having been there myself I can assure you the cliffs are rather high, and ideal places for bunkers.
Yup and I have seen the topographic maps that were posted here a while ago by Fuzzybunny, I think, and they weren't at all like the ones in FH1. Thanks for the offensive manner in which you speak too, you prick. [quote=LordKhaine;3541819]And also the Americans would all have to arrive by LC, and not spawn randomly in places on the beach.

If they capture a flag at the middle of the beach on whch they are allowed to spawn, it's because it represents a lot more people in real life. It's the same old explanation for a lot of things that happen in all battlefields...




Rumpullpus

GF makes me horny

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26th January 2007

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#7 11 years ago

making all the americans on omaha land by LC would be cool i think ( am i the only one who likes the omaha rapefest.....)




It's Happy Fun Ball!

aka Killed in First Minute

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21st October 2005

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#8 11 years ago

I think taking out swimming all together and slowing down movement in water is not a bad idea. But it would have to be put in now before any maps are made otherwise it would nerf infantry. However if it were in right from the start, maps would be made with those limitations in mind. Mappers could use water as a partial or a complete obstacle. It would probably mean less water in the game. (certainly less deep water) but so what?




Tas

Serious business brigade

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4th September 2004

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#9 11 years ago

While walking in water movement should be extremely slow i agree, and i'd also prefer it if crossing large bodies of water was impossible, it's kind of unrealistic when you have soldiers in full combat gear swimming across frigid waters, only to appear alive and well on the other side, ready to cap a rear flag!




Lili_Marlene

Look where I am!

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16th January 2007

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#10 11 years ago

[quote=LordKhaine;3541819]So complaining about huge bunkers raised up with good lines of fire, raping tons of infantry on the beach on an Omaha map? Are you remotely aware of what happened at Omaha beach? Having been there myself I can assure you the cliffs are rather high, and ideal places for bunkers.quote] While I think I understand your point, the major difference was that in real life the Allies invaded en mass, and despite a few elements of bad luck and bad weather, they were fairly well organized and supported. (Battleship and aircraft bombardments, anyone??) In game, these major factors are missing. When you're in a game that a most can contain only 64 people, trying to rush a beach with no more than three vehicles, with a handful of people that are picked off as soon as the ramp drops, you can see how much more that advantage has shifted to the defenders. In other words, there simply aren't enough TARGETS to distract the defenders very long. Actually, this is just a theory of mine, but if you compared the percentage of real life casualties out of the total involved vs. the percentage of casualties in game out of the number of spawns, I get the feeling the game numbers would be higher. Your milage may vary. Now, if there's anything Charlie Sector could benefit from, it's possibly a gunship for support.




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