Instead of stuff you want, how about stuff that should NEVER be added? :) -1 reply

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Solo4114

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16th September 2002

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#1 13 years ago

We post a lot of stuff about what new toys should be added all the time, but never about what SHOULDN'T be added. So I figured, for fun, why not nominate a few items you'd prefer are never added to the game! One for each category: armor, airplane, infantry weapon.

Armor:

- Elefant or Maus. Basically any of the big-league tank killer guns. Why? Can you imagine the kind of complaints we'd see about these things being either unbalanced or not realistic enough (assuming they were balanced)?

Airplane:

- B-29 Stratofortress. Reason: well, it'd just be silly. Come on, it's silly enough that we have B17s that can't fly at proper altitudes, but a B-29? Plus, how friggin' big would this thing be?

Infantry weapon:

- This one I have a tough time with. But I'll go with the British Lanchester SMG. Reason: although the precursor to the Sterling SMG, the Lanchester was never widely used. It'd also be kind of goofy to have it in the game when we've got the Sten anyway (which was hugely mass-produced). Also it was one of the few guns that immediately came to mind.




MR.X`

I'm too cool to Post

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30th April 2004

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#2 13 years ago

Elefant? This should be in, but only on the east where the Russians can Sturmovik it or counter it with the to-be modeled ISU series of guns.




MR.X`

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#3 13 years ago

Elefant? This should be in, but only on the east where the Russians can Sturmovik it or counter it with the to-be modeled ISU series of guns. I would add the British Comet heavy tank to that list, the Tiger look-alike.

The B17 should be out, period. Except for Midway.

Look for a PM...




Major Hartmann

Major Disinformation

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27th April 2003

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#4 13 years ago

You will think different next version, if we don't encounter problems with our "divine wind" feature.




terminal-strike

terminal-strike

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6th May 2004

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#5 13 years ago

hmmmm divine wind? that sounds pretty bonzaish! ---- As for the thread, I think im categorically against not including something in that sense. It more a matter of the order they come in really. I dont' even agree with any of those de-suggestions either as even if I did belive it not doing units as those aren't particualry good reasons. However, since the devs are cool enough not to listen the unit realism nazis and do sweet rare units and crazy fantasy maps like alpen, we get crazy stuff now! I think if I see somone mention the pzIII one more time im going to puke! Not that suggesting the maus 200 times is any better of course...... I suppose the key is picking the lesser known things (i,e, rocket jeep) or shit like this: http://www.track-link.net/gallery/119 yea, thats right, the kv-vi behemoth......




ManiK

Dance the dance of life!

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10th November 2003

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#6 13 years ago
terminal-strike http://www.track-link.net/gallery/119 yea, thats right, the kv-vi behemoth......

Yes, I'd much rather have something that looks like it' sout of Star Wars than the most commonly used tank from 1939-1943 :rolleyes:




terminal-strike

terminal-strike

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6th May 2004

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#7 13 years ago

*pukes* don't you see mazz... the normal units are invetible, but which rarer one's get done are not. We'll all have the common things, but random rare crap is a pot luck. Suggesting the invetible is mindless- of course 3 will be done, its like suggesting the sherman for goodness sake.....




D-Fens

uwe bolltastic!

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2nd May 2003

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#8 13 years ago
terminal-strikehmmmm divine wind? that sounds pretty bonzaish! ---- As for the thread, I think im categorically against not including something in that sense. It more a matter of the order they come in really. I dont' even agree with any of those de-suggestions either as even if I did belive it not doing units as those aren't particualry good reasons. However, since the devs are cool enough not to listen the unit realism nazis and do sweet rare units and crazy fantasy maps like alpen, we get crazy stuff now! I think if I see somone mention the pzIII one more time im going to puke! Not that suggesting the maus 200 times is any better of course...... I suppose the key is picking the lesser known things (i,e, rocket jeep) or shit like this: http://www.track-link.net/gallery/119 yea, thats right, the kv-vi behemoth......

b_a_nzai!!




Solo4114

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#9 13 years ago

I'm betting the "divine wind" thing will be special kamikaze planes that are set to have no weapons except a HUGE explosive charge that can potentially sink a full-health ship. One tip: do NOT make these have any ability to cause harm if they are NOT actively piloted. Otherwise, you'll see people bail from Kamikaze planes.

Anyway, here's a few suggestions for reasons why NOT to include things:

1.) Too rare/experimental/pointless.

2.) Would totally unbalance gameplay.

3.) Cannot be realistically modeled in ANY way that will fit the game's confines.




terminal-strike

terminal-strike

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#10 13 years ago

1) rare and experimental-rocket willy and the Go229- x-style weapons are part of FH development. Pointelss- we have a ufo and enterable bench. (thoug it can be argued these are not uselless.

2)Balance is primarily a map issue and required for realism. Saying a unit should not be there is like saying britain should no have the matilda on desert maps.

3) Your forgetting that damage, speeds etc. are scaled to the engine- in other it only has to be 'modeled' - 'realistically' is not requirement. If it does not fit, it can be scaled down like evrything else. As a result there is virtually nothing that cannot be brought into the game confiness, provided a degree of flexibilty in reperesentation is allowed. (such as is done for aircraft)