Interactable Ambience -1 reply

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Mr.MuFf

I want to be like Revenge

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3rd February 2004

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#1 13 years ago

Hello, i just had a flash of brilliance. I was just remembering some of the key features of DOD:Source, and one really stuck out. The Battlefield ambience is generated by the actual players, not entirely by a backing track. So, in otherwords, when you fire a weapon other players can hear it (although it be muffled and quite quieter, to symbolize distance). This would create a much more realistic and better atmosphere to the game. Just imagine it, your walking towards the front and in the distance you hear the tearing noise of an MG42 in a pitched battle with a squad armed with M1's or Mosins etc. or the thudd of a bomb or AT gun firing, it would be so much mroe interactive and fun. You could also play normal ambience tracks in the background aswell.....just the odd explosion from far away now and then (but not much). Is this possible?




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#2 13 years ago

I always hated when there would be sounds on the map that are not actually produced by the players. I rely on sound a lot to know what's happening around me, and these "fake" sounds just confuse me However, don't think we can do what you say with BF engine... but time will tell




FactionRecon

11PzG Grunt

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4th August 2003

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#3 13 years ago

Sounds are able to travel a lot farther in BF2 than any other game I've seen. Blackhawks far away can be heard with their "fop-fop-fop-fop", so I'm sure sound travel on the rifles etc. can be cranked as well.

Completely possible as far as I can see.




Myrddraal

Search function? Where?

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28th April 2004

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#4 13 years ago

Jet's can be heard farther out then you can see them




SciComHam

Now with more red

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28th November 2004

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#5 13 years ago

Pretty much, BF2 and 1942 already has this.




bundoman

roll on FH2!

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18th July 2005

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#6 13 years ago

Linking on to this, is it possible to create flashing and flickering of gunfire in the distance, to create the feeling that you are fighting with many men around in different battles, rather than the 1 you are in at present, it would certainly add to the atmosphere




Kurb King

All my base are belong to n0e

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11th April 2005

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#7 13 years ago

That is a good idea to make the sounds carry further, gunfire and explosions should be audible out to quite some range. Also i would like to be able to be able to hear shells and bullets if they fly in your direction. I always thought that the sound of gunfire should be much louder, certian guns are good like the american .30 cal and .50 cal but i would like to see the rifles louder.




Sgt. Krotchrot

On FF's shortest leash

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17th March 2005

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#8 13 years ago

echo effect is a big part of this too. BF2 seems to have better echo effects.




Wooly_Bully

I love my ball

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30th January 2005

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#9 13 years ago

[color=black]

'[SYN hydraSlav']I rely on sound a lot to know what's happening around me, and these "fake" sounds just confuse me

[/color] [color=black]I get confused by one of the background sounds in FH that are meant to be birds. At some points they sound like[/color][color=black] squeaky[/color][color=black] tank tracks and I think some tanks coming from behind me.[/color]




wjlaslo

I've defected to the Pies

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12th August 2004

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#10 13 years ago

Like your walking down a street and suddenly bangs, bongs, booms, and screams erupt from a side alley. You get on top of a building, a decision that saves your life. Soon you see 20-or-odd Germans run out of the alley, not noticing you, and eventually leave the area. Cheers, from Gemini's wurst nitemare




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