RussianComradeOooookkaaaayyyy........ I though it was a person on a trampoline smacking their head on the roof :S
lol, should have used more frames for that, by now I think it looks a bit weird.:p And it's just an animation of 'impossible being easy'.;)
Wanna go Double Dutch?
9th December 2003
Pfft remember my PM. You can attempt to "fly" when you fall like skydivers etc. do. That person probably is enjoying it way too much or he would have been tryin to et out of by now. :p
Refer to my reply to your pm.:p That person is enjoying scientifical enrichement.
I'd like to refer to my public opinion on your pm's, and I quote:
"Tim and Rob are sitting in a tree... R e f e r i-n-g"..
..I'm wonde.. yeah I dunno what that was about.. never mind me.. But I'm wondering.. how does one get one self out of this constant loop of falling, without hurting one self, or others?
use search and stickies
FH2 is a BF2 mod right? so then ironsights will be there
pmbf1942;3245793FH2 is a BF2 mod right? so then ironsights will be there
Yes but iron sights are in many games, but few games have made aiming with them accurate and a challenge. ´Vanilla BF2 does it badly and the iron sights themselves are a bit crappy. CoD2 has brilliant iron sights if you disregard the fact that both front and rear of the rifle is focused. They look great. The shooting in CoD is absolutely crap though. There is no sway of the sights, running and aiming is just too easy, turning the game into bolt action quake. Red Orchestra had very good iron sights AND the aming is incredibly well done, making shooting a challenge and the firefights very intense and tactical. RO has stellar execution of the weapons in my oppinion. Iron sights does not equal quality... iron sights are just a feature and like in all game the quality depends on how well the features are done.
For most realistic iron sights I would add Operation Flashpoint and Brothers in Arms, both before all mentioned with proper visual appearance and sway/accuracy.
pvt. Allen;3246762For most realistic iron sights I would add Operation Flashpoint and Brothers in Arms, both before all mentioned with proper visual appearance and sway/accuracy.
While OPF had nice iron sights at the time and the shooting certainly was accurately modeled, the iron sights themselves were 2D. It does not look that way when you look down a rifle. Red Orchestra does it best, although the rear should be a bit out of focus. But in RO you can see your hand holding the rifle etc. It's accurate and a realistic view. Never tried Brothers in Arms... how is it in general? A good game?
Yup, Ofp has 2D ironsights, doesn't change the fact that has most important visuals in, while sight of hands doesn't affect your aim that much. As for Brothers in Arms: Road to Hill 30, it's game wich went for surprisingly high realism in some cases, mainly small close quarters combat, but compleately left out large scale operations where you would only be a part of assualt or otherwise. Well, levels are about 90% accurate with real locations, including vegetation, roads, walls, buildings (their actaull looks too) and terrain shape. Same goes for textures of weapons or units and their behaviour. Iron sights are done realy nicely. Graphics aren't the latest one but have that something, more in the level design than technology itself (well, although newer, it's sequel overally leaves bad impression in that case). It's quite nice and innoviative tacticall game where you command your squad (up to six men divided into two teams) and use real (although quite basic) tactics to fight with similar, small groups of enemys. One thing that's realy great is the way you command them, it's realy best system ever made (although forget about all possibilitys Ofp was offering). Finally there's the storyline, responsibility and emotional part from the main character's point of view, added to realy gritty and real atmosphere. Sometimes game becomes very messy... Well, it has it's good and bad points, I defiantely liked it, whoel lot better than CoD if you're not a fan of deathmatch.;)