Jamed Weapons -1 reply

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pmbf1942

A BF1942 Fan/ Mcbob from SSLF

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17th February 2006

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#31 15 years ago

I think random jams are bad, but water and terrain I think would be intresting




Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#32 15 years ago

Your idea is not clear--you already can't fire while you're in the water, and I'm not sure how you'd cause terrain jams by any means other than randomness.

If you're arguing for "a sandstorm pops up and your weapon probably will stop working after a few shots", or "you cross a river and that is more likely to cause your gun to stop firing", that'd be cool. However, I don't understand how this is different from randomness. And stop arguing, I'm trying to help you here. :-)




pmbf1942

A BF1942 Fan/ Mcbob from SSLF

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#33 15 years ago

Thats what I mean, I disaprove of random jams, but weather, water, mud, or sand jamming I approve of




Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#34 15 years ago

We're glad you approve.




pmbf1942

A BF1942 Fan/ Mcbob from SSLF

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#35 15 years ago

:) This whole jamming busness would make the gameplay very realistic.




FatJoe

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13th May 2003

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#36 15 years ago

Yes.. too realistic if you'd ask me. I want a good WWII shooter which is right between fun and realistic. If I want a very realistic game, I've got Flashpoint :P




Soujiro

The Feared Engineer

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30th March 2003

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#37 15 years ago

FuzzyBunnyYour idea is not clear--you already can't fire while you're in the water, and I'm not sure how you'd cause terrain jams by any means other than randomness.

If you're arguing for "a sandstorm pops up and your weapon probably will stop working after a few shots", or "you cross a river and that is more likely to cause your gun to stop firing", that'd be cool. However, I don't understand how this is different from randomness. And stop arguing, I'm trying to help you here. :-)

Well, think of it as a way to decrease the chance of people swimming. Seriously, water should be the only factor in FH for jamming. Why? It's WITHIN the player's control. You either choose to swim and take a chance or not. It's the player's fault for the weapon jamming on them if they were not careful enough around deep water or swimming.

Terrian and weather are outside of their control. Weather is often displayed as random in many games. With terrian, we have graphic card issue and terrian identification issue. At least with water, you can't mistaken it for something else.




Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#38 15 years ago
SoujiroTerrian and weather are outside of their control. Weather is often displayed as random in many games. With terrian, we have graphic card issue and terrian identification issue. At least with water, you can't mistaken it for something else.

Well, that's sort of my point--war _does_ have a lot of random crap outside your control, not least of which is weather--sandstorms, mud, snow, whatever.

At this point it's a discussion between "is some randomness good because it makes things more interesting" and "is any randomness bad because it is beyond the player's control".




Crazy Wolf Advanced Member

Snipes With Artillery

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22nd March 2005

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#39 15 years ago

Perhaps press a button to clean/maintain your weapon, to remove that chance of jamming, but if you fail to, you still keep that chance. And if you fail to repeatedly, then the percntage slowly increases.




Jetro

There's a satchel on your tank

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6th December 2004

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#40 15 years ago

Why would gun require to be cleaned multiple times in the course of a 1-2 hour battle? I don't know of any weapon in WWII that was that delicate and unreliable.