Jamed Weapons -1 reply

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Crazy Wolf Advanced Member

Snipes With Artillery

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22nd March 2005

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#41 15 years ago

Hmm, tht plan might be able to be carried out if you had a stat-tracking system, but wouldn't be very good in BF42FH would it...




Jetro

There's a satchel on your tank

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6th December 2004

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#42 15 years ago

Wouldn't it be assumed your soldier takes care of his weapon in between battles? Since it would be a very bad idea to start taking your weapon apart and cleaning when the germans are already at your front door.




LOZZY

Whitty user title pending...

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19th April 2006

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#43 15 years ago

FrenkanYes, you're right of course.

Now, lets begin connecting those wires to the rifles we will have on top of our computerscreens. The idea is that they will fire directly into your forehead simultaneously as you are killed in the game. Killed in game = Killed in real life.

The more realism, the better, right?

lmao!




Soujiro

The Feared Engineer

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30th March 2003

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#44 15 years ago

Hmm... now that I think of it.

Jamming should only be caused by environmental factors. However, if the developers include it... I hope it's reasonable. I means, if they include terrian... we will have a problem with terrian blending and low-end video settings.

However, random jamming is just stupid. I means, if you don't know what cause the jam, it will only lead to fustration for everyone.




Fuzzy Bunny

Luke, I am your mother.

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#45 15 years ago

Soujiro--I don't think anyone's talking about completely 100% "random" jams--at least when I say "random" I mean something along the lines of "you're having a battle in a mud pit/sandstorm/knee-deep swamp and there's a chance of your weapon getting mucked up".




Jetro

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#46 15 years ago

I just look at it this way. If a gun jammed because it was dirty, to unjam it ,depending on the gun, you could find yourself breaking a weapon down into parts to clean it on the field. While that may be true to real life, it's basically a death sentence or at least a near death experience(see vietnam's m16).

It seems that if I've taken the time or have the skills to get the first shot off on an opponent, he should be shot. Not my weapon jams and I gotta strip it down but it doesn't matter because he shot me instead 3 seconds ago. That just seems aggrivating, kinda like when your computer hangs right before you pull up from a dive bomb.

Heck infantry weren't the only people affected by sand and gunk. If a tank can go through a sand storm without fear of his engines getting clogged and a plane can fly through one without choking out and crashing, why should my puny rifle stop working at a time when I may need it the most?




[BFE]projecTile

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7th February 2004

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#47 15 years ago

I think if there were weapons in WWII that were notorious to jam once in a while then I would like to see that represented by the FH weapon jam once in a while, you don't even need an unjam animation or anything, the player should just be forced to put a new magazine in.

"Always liked the AArmy jam feature, wasn't enough to be annoying, but enough to keep you on your toes." - sounds pretty good to me Frederf




Mp5-Killa

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#48 15 years ago

To us realism freaks, this can seem an appealing and neat feature. The truth is that it will be frustrating and will lead to many people questioning it. At the end of the day, a game/mod is designed to be fun and when we get to the point that we're discussing features which will take fun away ... it's silly. Just my opinion.




Soujiro

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#49 15 years ago
JetroI just look at it this way. If a gun jammed because it was dirty, to unjam it ,depending on the gun, you could find yourself breaking a weapon down into parts to clean it on the field. While that may be true to real life, it's basically a death sentence or at least a near death experience(see vietnam's m16).[/quote] Who says you have to strip it down? Most soldiers just clear / flush out the chamber. Watch how the Hamas in Iraq or Israel, handle their 1960s M16. They take the submerged POS out of the sand or water and just open the chamber and jerk it. Then it's ready to fire again.
JetroIt seems that if I've taken the time or have the skills to get the first shot off on an opponent, he should be shot. Not my weapon jams and I gotta strip it down but it doesn't matter because he shot me instead 3 seconds ago. That just seems aggrivating, kinda like when your computer hangs right before you pull up from a dive bomb.
That go back to the original situtation. If you don't want to risk it jamming, avoid the situation. You can easily find a bridge, cross at a shallow depth or ride a vehicle. [QUOTE=Jetro]Heck infantry weren't the only people affected by sand and gunk. If a tank can go through a sand storm without fear of his engines getting clogged and a plane can fly through one without choking out and crashing, why should my puny rifle stop working at a time when I may need it the most?

True. However, that's up to the developer. All I want to see is water-based jamming. If they want to include weather, I don't care.




Jetro

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#50 15 years ago
SoujiroWho says you have to strip it down? Most soldiers just clear / flush out the chamber. Watch how the Hamas in Iraq or Israel, handle their 1960s M16. They take the submerged POS out of the sand or water and just open the chamber and jerk it. Then it's ready to fire again.

The m16 was just given as an example. There were plenty of cases in vietnam with the early M16's that required guns to be taken apart in the middle of a fight. I assume the Hamas used later versions of the gun since the US didn't even adopt the m1a1 version until about 1965.

Either way, that doesn't explain the unjamming procedures used in the M1 garand, Thompson, Mg42, Bren, or FG-42. Not every gun was so easy to clean with sand gunging up the internals.

That go back to the original situtation. If you don't want to risk it jamming, avoid the situation. You can easily find a bridge, cross at a shallow depth or ride a vehicle.

Wasn't the purpose of me being given a gun to go kill bad guys? It's a sad day when a soldier can't trust his weapon enough to even fire at the enemy and decides to role-play Sam Fisher instead.

True. However, that's up to the developer. All I want to see is water-based jamming. If they want to include weather, I don't care.

But the devs haven't weighed in on the issue yet.(or at least haven't told us yet) So that's no reason to avoid the topic.