Jumping and wiki -1 reply

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Kev4000

GF is my bext friend *hugs GF*

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5th October 2007

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#1 10 years ago

Just a couple suggestions. One is to decrease the amount of stamina it takes to jump. Currently if you jump twice all your stamina runs out. Personally I'd like to be able to jump 5 or 6 times before the stamina runs out. It makes running around obstacles much more efficient then jumping over them which is kinda irritating.

Also, would someone be kind enough to update the FH wiki with all the new tanks and weapons we've been showcased in the last months?




Alakazou

Jimmy Paterson's disciple

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28th April 2003

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#2 10 years ago
Kubador

First in Hell

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19th November 2007

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#3 10 years ago

5, 6 times huh? Nevah!




wjlaslo

I've defected to the Pies

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13th August 2004

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#4 10 years ago
Kev4000;4370121Just a couple suggestions. One is to decrease the amount of stamina it takes to jump. Currently if you jump twice all your stamina runs out. Personally I'd like to be able to jump 5 or 6 times before the stamina runs out. It makes running around obstacles much more efficient then jumping over them which is kinda irritating. Also, would someone be kind enough to update the FH wiki with all the new tanks and weapons we've been showcased in the last months?

Tell me, how old are you and are you in shape? You would be surprised how much your stamina is reduced when you're in uniform. I can relate, I do some wargames with one of my steel sniper rifles. The thing is six kilos and two meters long. Having steel/plastic clips in thigh pouches slows down your legs a lot. I like to carry about five of these on different parts of my body, but mostly the left and right thighs. Second, you have your simple uniform. It's designed to be heavy and durable. The whole bunch is about three or four layers thick (not counting a ghillie suit), and on top of that you probably want some rations, a water bottle, a compass, perhaps a map, a speed loader, and a huge bottle of extra BBs. This is in airsoft. Now in real life you'll replace all the clips of BBs with stripper clips (about the same weight, maybe a little more). Now you have your uniform, probably seven or eight layers thick now, your ammo, your compass, extra food, extra water, lubricant for your gun, spare parts if you're an engineer, a heavy weapon of some type if you're a paratrooper, several grenades, and a nice heavy steel bayonet. There's also nice steel toed Army boots made of hard leather that'll be pretty heavy as well. So strap all that gear on. Go run an Olympic obstacle course now and tell me how you do...There's a reason a lot of soldiers drowned on D-Day, not that they were shot and couldn't get up, but that they just sank if their Higgins wasn't far enough inland.




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#5 10 years ago

I would agree to this for the same reason they did it for BF2: If I cannot walk over a plank of wood, I do want more jump. Right now I get stuck on EVERYTHING.




imlittlev

The Internet ends at GF

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26th October 2004

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#6 10 years ago

I agree, i hate getting stuck on the massive piles of wood. i have to JUMP just to step over it? thats ridiculous. fix that or more jump!




Dukat

wasn't around for some years

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10th June 2004

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#7 10 years ago

If you change the jumpheight you have to rework each map. Obstacles and barriers are part of the mapdesign to ensure proper gameplay. There is no randomly arranged wall or obstacle. It always got a function to make some places less passable than others. On the other hand you create hotspots and can estimate transfer rates of soldiers per minute at certain positions. This is when artillery comes into play, as it needs hotspots for proper effect. It is all a big wheel, if you screw one spoke down to much, the whole thing gets an unbalance elsewhere.;)




Lobo

All your base are belong to FH

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27th April 2003

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#8 10 years ago

No

[SIZE="1"]Thanks for the chance to say my favourite reply[/SIZE]




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#9 10 years ago

Lobo;4370463No

Thanks for the chance to say my favourite reply

Change the collisions, puta.




Lobo

All your base are belong to FH

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27th April 2003

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#10 10 years ago

Work in your coordination, zorra




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