Kill Assist points for Artillery Spotting -1 reply

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Commie

The elusive Member 132837.

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23rd December 2005

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#11 12 years ago

I love that idea. I....sixth (am I right?) that.




DivS-Wuttke

GF Pwns Me!

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12th March 2005

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#12 12 years ago

I also like that idea!




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#13 12 years ago

If FH2 uses binocular spots like FH1 did, please have the binoculars overheat after 1-2 uses for a long while to avoid the spotter spam we all love.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#14 12 years ago
FrederfIf FH2 uses binocular spots like FH1 did, please have the binoculars overheat after 1-2 uses for a long while to avoid the spotter spam we all love.

Or a loud slapping sound, followed by "SOLDIER, SHUDDUP", plus the loss of a few hitpoints.




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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2nd January 2005

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#15 12 years ago

While I would agree, I am more in the camp of 'no kill scores for anyone this is a team game and you win or loose as a team'.




craka)(craka

Stack it high, tough guy!

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9th January 2005

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#16 12 years ago

^^Kills-Assist Points don't count as kills, they count as Teamwork Points. That's one more reason why I suggested it. Since people like to have high scores, I think it will encourage people to spot the right targets - that's why there won't be spamming of binocs - because in order to get the teamwork points, the artillery dude has to actually kills somebody... and so on.




Real-BadSeed

Science experiment

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5th December 2004

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#17 12 years ago

the ideal point system (imo) wouldnt have personal scores, whether they are for teamwork or kills or whatever. as mentioned you have the potential for exploits/score-ho'es/etc. If the only way to improve your "record" was thru wins "vs" loses, then you would see "all out" teamwork. otherwise people will work to their own benefit first. it's just the way it is.. I hope we dont have a camera view system from spots... because it allows you to actually see moving targets in realtime. A better system would be, having an X show on the mini-map from spotters. sort of a "shoot-here" idea. And then have a moving recticule icon on the mini-map, that moves around as you move the gun-barrel, showing approx. where your shells will land. but on the mini-map, thus not allowing you to actually see the enemy, via the old camera system.




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