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mydjinny

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#1 11 years ago

I think there should be 3-count-em-3 sorts of kits....

1) Selectable kits i.e. the usual choice... Maybe some of which are limit-selections, some of which are random in their primary weapon or extras eg. Rifleman having either Garand or Carbine or rifleman either having nades or no nades

2) Pickup kits i.e Pilot class, sniper class (you can select a scout, but you dont' get a sniper kit just like that, boi), saboteur kit, what have you...

3) Role-dependent kits (Here's MY idea)... you dont' choose a captain kit, if you are squad captain, yuo GET a capain kit....Captains may have rifles or subs (random)... captans may have nades, or not (random - or map dependent), captains get binoculars, captains get pistols, captains get the previlege to talk to the commander through a breathing radioman (see the Radio-spamming thread), captains get to send radio-overs (same constraint)... captains get the right uniform... But unless you are squad captain, if you MUST have a sub, then you are close-combat infantry, not a captain... Also, I feel there might be a Spec ops squad, so you don't PICK UP a spec ops kit, but get one if you are part of that squad....LRDG come to mind, anyone?...You dress like the spec ops, face paint, bush/shrb-attachements (Not gilli, WW2?), silenced gun?? saboteur-what-have-yous... But perhaps, the captain of such a squad gets it slightly different ie. maybe, a pistol in addition, the radio-access, binoculars etc... Maybe, a squad formed under the tank-squad (yes, there should be one) would be sensible enough to know that, their gear goes best IF they drive tanks or at least go with them... So their squad captain is automatically a tank commander, while others who decide to ride shot-gun on a tank simply get the good ol BF2 tank headgear.... You can even have (in some maps) Panzergranadiers compared to Weirmacth (SP) so their kit are accordingly and a team-player would realise unless he is GOOD, he better join the regulars and let the best be the best -for the good of the whole team... Maybe, in some maps, paratrooper squad versus the other Alfa, baker, charlie squads or whatever...all coplete with their atires and kits

Any oppinions, any takers, critics, haters? :deal:




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#2 11 years ago

sounds like a good idea.

what your getting at is kits only accesible by being a member of a squad, ie a squad leader.

some questions: 1. will the number of points a squad has accumulatid affect the leadersd ability to acess he kit. how is the player suposed to acess the kit?

2. should it be automatic? or should they have to request it like in the PR mod? or should it be an alternate kit load out on the spawn screen? (meaning it can only be accesed after ones own death).

the consept though should encorage the idea of playing in a squad, to acces these kits.




mydjinny

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#3 11 years ago

forgotten hope freak;3548950 1. will the number of points a squad has accumulatid affect the leadersd ability to acess he kit. how is the player suposed to acess the kit? [/QUOTE]

Didn't think of that. But I suppose the captains kit could depend on both the kind of squad i.e. spec ops, regualars, etc and perhaps the individuals points so that if you are highly rated, you tend to get more equipment and less, if you are a green horn squad leader

forgotten hope freak;3548950 2. should it be automatic? or should they have to request it like in the PR mod? or should it be an alternate kit load out on the spawn screen? (meaning it can only be accesed after ones own death).

It should be automatic. You don't need to request the kit. Once you select squad leader, you cease to be able to select AT kit, engineer kit etc. the Devs might decide to still allow you to select close quarters or rifleman kit depending on the map cuz squad captains didn't necesarily have subs over rifles... But even though you do this, your kit wont be exactly the regular type. You get the binoculars, the pistol, nade/ no nades and ofcourse the uniform...Then ofcourse, the dependency on whether you are a newbie or a veteran

[QUOTE=forgotten hope freak;3548950] the consept though should encorage the idea of playing in a squad, to acces these kits.

Indeed, that's the whole point. I want everyone to focus on their roles and their buddies rather than on the entire war. Do as you are told and get the next man to do what he's told... With this new feature, I suppose, some Russian maps could have the addition of 'no-teamkill sunction' for squad captains so that they have free descretion to execute traitors on sight...




Pietje

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#4 11 years ago
mydjinny;3548911Long text

Correct me if im wrong but wasnt there a suggestion awhile ago that was fairly similar to this one?

Every soldier based on the army in question and role/timeline should get a proper uniform thats something i cannot stress enough. It might be a minor detail to some people but i think its quite important for people (like me) who love realism.

Regarding commando's. They should be kept to a minimum due to the fact thats its kind of strange to see a commando on the battlefield as if he where a normal soldier, if you know what i mean.

One thing i have always wondered about is why do you always refer to squad leaders as "Captains"? In real life a Captain had better things to do then lead a squad that was more the role of a Corporal or Unteroffizier in case of the Germans. :)

Indeed, that's the whole point. I want everyone to focus on their roles and their buddies rather than on the entire war. Do as you are told and get the next man to do what he's told... With this new feature, I suppose, some Russian maps could have the addition of 'no-teamkill sunction' for squad captains so that they have free descretion to execute traitors on sight...

I dont think that would be a good idea as it would probably be abused and in real life it didnt turn out too wel for the Russians as they eventually found out it was rather bad for morale.




mydjinny

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#5 11 years ago

When I say captain, I simply mean squad leader or officer. I don't think the comamdos would be excessive. In fact, they'd be scarce. Now unlike picking up kits, the commandos would a small, limited group and they'd be wise to stay clear of the battlefield and focus on their real duties - as a squad. Isn't that what they were...A specialised team? true, they'll all spawn with the rest at the main base, but they go where they have to...In fact, picking up a lone Spec ops kit would more likely have you in the thick of the war since you'd simply join some generic group of soliders rather than stick to a squad of like-persons

The commisar idea ws an aforethought. And it would sap morale if you have a commisar who is always shooting first anyway, but at least the system of kit-role allows this, doesn't mean it need happen

with this idea, you can have a map like Anheim or Market Garden that has some Brit squads and some US squads Also, it gets rid of the freedom to select tank commader and captain kits as was the case in FH1

Then you have the maps like d-day whatevers where you have the German wermacth versus elite troops per squad... And panzergranadiers with squad captain for tank groups bing tank commander ec




Pietje

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#6 11 years ago
mydjinny;3548989When I say captain, I simply mean squad leader or officer. I don't think the comamdos would be excessive. In fact, they'd be scarce. Now unlike picking up kits, the commandos would a small, limited group and they'd be wise to stay clear of the battlefield and focus on their real duties - as a squad. Isn't that what they were...A specialised team? true, they'll all spawn with the rest at the main base, but they go where they have to...In fact, picking up a lone Spec ops kit would more likely have you in the thick of the war since you'd simply join some generic group of soliders rather than stick to a squad of like-persons

What i meant was that commando's (LDRG performed raids and in FH2 you already know you will be attacked) werent used on the battlefield so it would become rather unrealistic to see a group of commando's in FH2, unless you have a special map for them. That doesnt mean that i dont like the idea, though, its just that we have to make sure it remains believable so to speak.

with this idea, you can have a map like Anheim or Market Garden that has some Brit squads and some US squads Also, it gets rid of the freedom to select tank commader and captain kits as was the case in FH1

Yeah, but it doesnt matter anyway. Its not possible to allow certain vehicles such as tanks to only be accesable by tank commanders. Thats what the devs said, IIRC.




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#7 11 years ago

stop trying to delay the release... :( can it wait for the Italy campaign?




mydjinny

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#8 11 years ago

@ pietje: I get your point

Well, the commado squad isn't a fixed squad, neither is the tank group or whatever, but map-dependent.

Also, yer sure, any person from any team can use the tanks, but teamwork would have it that, a smart commander would give target commands to teams built for the task, if he sets a reconaisance group against an enemy tank group. Also, he may be smart enough to set the hardcore groups back while the lightly equipped, less experienced squads would be used to peck at the enemy in the outskirts. Teamwork isn't forced, i can only be promoted...And with the commander tool, the squad-specific kis and the uniqueness of each squad, really, I think this achieves it

@redsand: No problem... devs decide...But I'm not sure it would require THAT much work, it's basically cycling the kits differently, working around the BF2 engine and using place holders until all the attires and kits are ready...But maybe, they might disagree with me (i don't code afterall)




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#9 11 years ago

you know much about BF2???




mydjinny

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#10 11 years ago

Well, kinda... I HAVE BF2

I know A) kit can make a person look perfectly different from others B) role can make a person sound different i.e. Commander voice etc c) weapons can be unlocked d) commander can issue order for particular squads to attack particular points e) you can spawn next to your squad captain or in the same vehicle if he's in one....Tank commader role, with his squad spawning in the tank he's commanding come to mind? f) The head gear of a Tank rider change no matter the person's kit soyou needn't be a tank commader to ride shotgun g) AI follws commader and squad leader orders: Whether AI commader can be designed o recognize the best roles for specific squads is another thing, but a human commander with 1/2 a brain can do that too...

*The theory part is on the kit per grading, kit per role... But that's why I said: I can only anticipate what the engine can do, but that fact might be locked, jsut as was the case for randomness of headgear...