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Tas

Serious business brigade

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4th September 2004

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#41 11 years ago

Fuzzy Bunny;3780450You are a muppet.

Address the point I have been making repeatedly (i.e. you are unrealistically unable to use other stuff to beat people's heads in.) Then we'll talk about realism.

Realistic as that may be to implement, for sporadic use, implementing it would only cause people to do it ALL THE TIME, making the whole point of trying to improve realism, cause the opposite.

I did not read your posts, I just shared my views on knives.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#42 11 years ago

OK then.

Knives as they are currently implemented _are_ hilarious but so far out there it's not even funny. You are utterly right there.

Making it possible to beat on someone with the butt of your rifle or the barrel of an anti-tank gun wouldn't make people use it all the time. It would, however, discourage bunny-hopping SMG'ers (I don't care what you say about BF2/FH2 energy, people will still bunnyhop/dolphin dive/find some unrealistic way to go nuts in close combat) from coming straight at someone wielding, in effect, a lead pipe.

Currently, those lead pipes are useless. In real life close combat, though, if someone were in a room with me I'd start whapping on his ass with anything I could get my hands on. The only reason this would be "sporadic" is because I, personally, would be reluctant to run into a room where some dude with a gardening utensil and an attitude might be hanging out.




jumjum

Write heavy; write hard.

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11th April 2005

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#43 11 years ago
Fuzzy Bunny;3775812...Until this is fixed (plus pistol butts, rifle stocks, binoculars, large rocks, etc. etc. etc.) I have no problem with unrealistic knives. It's only fair.

You gotta point. Give me a Sgt Bull Randleman-style butt-stroke, bayonet-thrust and throat-throttle, and you can drop the knife completely as far as I'm concerned. But I'm surprised those self-styled in-fighters, the Grass Ninjas, could live, (oops, sorry) die with that.




McGibs

FHdev

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3rd October 2003

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#44 11 years ago

Knives in FH2 are way less rediculus then our FH1 shotgun-blades (which was a good idea, we just never got around to fine tuning it). Theyre good for stabbin people who arnt moving (because its so hard to get into knife range. you literally have to be touching the target).

Bayonets on the other hand are a whole nother story. While they unfortunatly cant shoot and stab, they do have a good 3 or 4 foot reach to them, making them pretty effective for skewering people. They rock against other rifle-weilding targets (who cant just hose you down with smg fire). I usually fix bayonets when going into houses or trenches. Its easier to hit stuff, and it "fires" faster.




jumjum

Write heavy; write hard.

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11th April 2005

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#45 11 years ago
McGibs;3783135...Bayonets on the other hand are a whole nother story. While they unfortunatly cant shoot and stab, they do have a good 3 or 4 foot reach to them, making them pretty effective for skewering people. They rock against other rifle-weilding targets (who cant just hose you down with smg fire). I usually fix bayonets when going into houses or trenches. Its easier to hit stuff, and it "fires" faster.

Outstanding!