Laying Down/ Crouching Suggestion -1 reply

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Von Mudra

Lo, I am Mudra, za emo soldat!

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25th September 2004

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#11 13 years ago
Maxa;3338170Had to check this myself, currently in vanilla BF2 v1.4 you can't shoot when standing up from prone (shooting while diving is still possible). Newest version also makes dolphin-diving and/or repeated jump & prone spamming difficult of not impossible. Having been in the army for 10 months now, I'd say getting up from a laying down position with 30+ pounds gear takes no more than 2 seconds altogether (not to mention how fast does a real soldier hit the dirt). E.g. when changing firing position, we are trained to "push-up" and "kick" ourselves up.

yeah, you can stand up pretty fast, and go down even faster. Not in the army, but reenacting the same, only no real bullets. When you see a tank open up on you, you slam yourself to the ground, you don't just slowly ease yourself down.




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#12 13 years ago

Maxa;3338170Had to check this myself, currently in vanilla BF2 v1.4 you can't shoot when standing up from prone (shooting while diving is still possible). Newest version also makes dolphin-diving and/or repeated jump & prone spamming difficult of not impossible.

Having been in the army for 10 months now, I'd say getting up from a laying down position with 30+ pounds gear takes no more than 2 seconds altogether (not to mention how fast does a real soldier hit the dirt). E.g. when changing firing position, we are trained to "push-up" and "kick" ourselves up.

Ahhh the arts of tetsaus. ;)




Wali

GF makes me horny

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18th March 2006

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#13 13 years ago

I think you should be able to go down fast, but up is way too fast.




Leninhelm

Slightly cooler than a n00b

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14th September 2005

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#14 13 years ago

I agree there is a problem, however increasing time constraints to perform basic actions isn't the way to achieve a solution. As was said Crosshair displacement is the best way to discourage diving. I've never seen anyone in full combatgear able to hit the deck and maintain a face of fire in real life. Dropping to a one knee stance is the most common. We also have to consider the new problems iron sights will bring to the diving issue, as displacing cross hairs will not work for Iron Sights. In this case a time delay of 2 or 3 seconds would be acceptable for the soldier to regain a hold and shoulder on his weapon. 5 Seconds however is unrealistically long even for the fatest of men.




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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2nd January 2005

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#15 13 years ago
Von Mudra;3340354yeah, you can stand up pretty fast, and go down even faster. Not in the army, but reenacting the same, only no real bullets. When you see a tank open up on you, you slam yourself to the ground, you don't just slowly ease yourself down.

But it is still a more controlled drop then a superman dive. Sure you should still be able to do a superman dive, but it should REALLY hurt and have permanent effects.




It's Happy Fun Ball!

aka Killed in First Minute

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21st October 2005

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#16 13 years ago

Bunny hoping and diving used to bug me a lot. But now I'm not so sure. Even if it is not that effective, (and in FH it makes you nothing but a target since it is impossible to shoot back while moving), players still do it. Why? Because you are being shot at and you are desperately doing what ever you can to avoid being hit. In that sense it is not that unrealistic. The problem is that it looks so ridiculous. I think the solution should be to allow players to bend over while running. You move at normal or just under run speed, but in a lower position, presenting a smaller target. It should be small enough that it is the best way for players to move without being hit. (Thus eliminating the bunny hop) The trade off is that you cannot fire. (And possibly you can only move in one direction. This would allow players a realistic way of avoiding fire. Think about, you start shooting at a player, rather than have him start hopping and flopping, he immediately drops to a bent over run, and dashes for cover. Ok, he may be harder to hit, but it would be very realistic.




McGibs

FHdev

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3rd October 2003

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#17 13 years ago

A simple solution is to add the sprint feature to crouched, alowing a smaller target, with a slightly slower sprint.




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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2nd January 2005

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#18 13 years ago
Killed in First Minute;3343653Bunny hoping and diving used to bug me a lot. But now I'm not so sure. Even if it is not that effective, (and in FH it makes you nothing but a target since it is impossible to shoot back while moving), players still do it. Why? Because you are being shot at and you are desperately doing what ever you can to avoid being hit. In that sense it is not that unrealistic. The problem is that it looks so ridiculous.

While both are avoiding, bunny hopping is not comparable with what you would usually do, thus it is unrealistic.

Any sane person, while being shot at will try to find cover first and foremost. Bunny hopping is done to make it harder to hit you while you are still in the fireing line.

I think the solution should be to allow players to bend over while running. You move at normal or just under run speed, but in a lower position, presenting a smaller target. It should be small enough that it is the best way for players to move without being hit. (Thus eliminating the bunny hop) The trade off is that you cannot fire. (And possibly you can only move in one direction. This would allow players a realistic way of avoiding fire. Think about, you start shooting at a player, rather than have him start hopping and flopping, he immediately drops to a bent over run, and dashes for cover. Ok, he may be harder to hit, but it would be very realistic.

Yes, this is a great idea with addition to what McGibs says. Speed should be between full sprint and walking. Definetly yes!




Constipated Dictator

The Internet ends at GF

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30th April 2006

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#19 13 years ago

Of all places to find a solution for our problem I think it may be in DoD:S. A game that came from... eww, dare I say it...? CS.

Day of Defeat: Source has it figured out very nicely. Just you try bunny-hopping in the sight of a blazing Thompson or Mg42. The problem is that the sync between the command to stand up and the animation is way off. Give it a try




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