As of right now, the main Brittish spawn has 6 Grants. 2 of these can hold an entire Axis spawn at bay. The gun is too powerful and the front armor is too effective in comparison to what the Axis has. Noted, the Axis CAN kill them with lucky shots from the PIIIJ and if you get close enough the P4, but rarely in one hit, and if you don't get em in one hit, chances are you get killed.
I suggest that there be 3 less Grant spawns, and 3 more Crusader spawns. That would make this map a lot more fair, IMO. The Brittish already have the Valentine and the Matilda II to soak up damage, the Germans have nothing. Everything dies in one 75mm hit.
An alternative solution would be to give the Germans another PIIIJ or perhaps another P4 or two to make it more even.
I somewhat agree. I assume you mean Aberdeen. If the British gets close to the German base they have a really easy time killing everything coming down that hill. Imo move the 88 abit so it covers more so that Germans can get out of their base for starters.
The spawn I think is fine but I'd like some more sanddunes for cover since it's then you really can lay down the hurt with the pzIII, the Grant is generally too high to use cover.
Britts definatly have a big advantage on this map in terms of firepower and equipment in general. One step to balance this map a little could be to move some caps. The center cap and villiage should be moved a little closer to the german main as the britts have it alot easier and quicker to capture this flag from start. I have almost never seen the germans own this base. If germans could have a decent chance of capping this flag and controlling the villiage I think this could balance up the britts advantage in equipment and force the britts to attack rather than cap the middle flag and then just set up a defence for the rest of the round..
yes the british have the advantage of firepower in this map and once the germans get pushed back they have a hard time but the 75mm gun was evil at that time and the grant (and also shermans) were build to withstand 50mm fire (pzIII has 50mm).
i agree that the germans could use 1 more short barrel pzIV (the long barrel F2 version wasnt avaible at that time, also the maderIII wasnt so dont ask for that, i did and got whipped by lobo) and drop most of the PZII (they can kill crusader and grants(from behind) with their pzgrd40 but it is really hard, replace them with a few more panzerIII late
on normal public gaming i always play german (cause it it more challenging) and the german commander is essential for german tankers cause with the supply drops he can refill those precious pzgrd40/HEAT ammo
once i played with a panzerIV F1 and got only killed 3 times in the hole round and made over 270 points / 83 kills (HEAT FTW !!) and got constantly resupplied by the commander
the key on this map for the germans is to outflank the grants, their lack of a turret for the 75mm gun is their main weakness if you flank to the far east or west right in the beginning you can pop those grant on far distance with 2 hits in side (normal AP ammo from panzer III) and hold of their reinforcements
as much as i have seen the british own the germans on this map, i ve also seen it the other way around ...
Feindlichen Panzer gesichtet!
1st November 2004
The thread opener really got a very good point. It was yesterday, when a clanmate and me was thinking about the same prob. There are DEFINATELY too many grants on Aberdeen (Thread name should be corrected). Like already said, two grants (even one) can easily stop a complete advance of german pz3s. The grant is really too close to "click and kill", the bulletdrop is too insignificant and the maingun is too powerful. Not to mention the second gun of the tank which cleans the rest. My suggestion: Either size down the number of grants by 2/3 and replace them by crusaders/cruisers or valentines, or give the germans at least two pz4 f2, because the pz4 f1 is not build for anti tank combat. Alternatively give the brits for every 2 grants one matilda, but then the germans would need at least one stuka because the matilda 2 is simply a big block of concrete.
edit: okok pz4 f2 wasn't available in that time, so size down the number of grants pls
the bullet drop on the grant is bigger than the one on panzer III (both early and late) but their tanksights got much butter "guidlines" that mkae long range targeting much easier compared to the "superior" germantank sights
the sights on the M3 maingun (the same the sherman uses) are really easy once you know the distances you will 1 shot kill every tank on almost all distances and even with HE rounds (that have much higher bullet drop) you can get familiar really fast and use them on long ranges
a big problem in my eyes on this map is for example that the british 25pdr can shot into the german mainbase ( can be a big abuse)
the 6pdr (1 shot kill AT gun) that spawn in the village while the germans only get a pak 38 that needs up to 5 frontal hits on a grant and 3 in sides (quiet useless)
but as written in other threads about this map: the map was added very late in betatesting before the release while testing most times germans kicked the british ass but i guess thats due to superior teamplay with skilled players that know the guns ...
so no big changes were made in the map just wait and see what lobo will do
and if you are bored by tanking get into the boxing ring and fist fight each other guns are for homos ^^
Grants on Tobruk?
What is the time period of the map?
According to my data the US M3 medium's first saw combat at Gazala in May of 1942.
Anlushac11;4198987Grants on Tobruk?
What is the time period of the map?
According to my data they were first used at Gazala in March of 1942?
we are all talking about aberdeen the thread creator just though aberdeen was tobruk and hasnt changed the thread name yet
Ahh that explains it.
I would drop 3 Grants and replace with 3 M3 Stuarts.
Thread name changed.
The map is just fine, I've played as a German a plenty of times and i think we owned the Brits every single time, all you need to do is be smart and flank the grants. They can easily be killed, even with normal 50mm rounds, when you hit their sides (one or 2 shots). Also the Grants are pretty much useless for capping flags. Instead of removing some Grants, add more PanzerIII (late)