Less Grants on Aberdeen -1 reply

Please wait...

emonkies

I'm too cool to Post

50 XP

16th July 2003

0 Uploads

15,096 Posts

0 Threads

#31 13 years ago

Smaller round but not much room. Grant was roomy and spacious. Thats why Monty used it as a command tank, enough room to set up a small table and walk around.




21stPz-Montandon

GF Pwns Me!

50 XP

1st December 2004

0 Uploads

54 Posts

0 Threads

#32 13 years ago
hslan.Lord Helmchen;4207911Yes but then his copilot with the 37 gun discovers you, tells it to the guy with the maingun and booom. It's no real disadvantage.

Assuming the Grant isn't so much as moving 1mph - if so, that 37's useless.

The top turret on the Grant should definitely be a bit more stable - it seems to bounce a lot more relative to the motion of the tank than other turrets.




Von Mudra

Lo, I am Mudra, za emo soldat!

50 XP

25th September 2004

0 Uploads

7,064 Posts

0 Threads

#33 13 years ago

The loadouts the FH devs are close to real...but in reality, it was rare for Pz4s to even get the HEAT rounds more then 1 tank per squad of 4 or so.... So having every tank with it actually is better off then real life.... As for slower reload, that is, as Anshulac says, a room issue.

However, one question I've been puzzled with is the lack of semi-automatic AT guns.

I'm not joking, please read on before you think I'm an idiot.

You see, german AT guns, from the Pak36, to Pak38, Pak40, Flak18, and Pak43 all had one major feature in common, a semi-automatic mechanism. Now, this is not like on the Garend, mind you. What this is did that, after every shot, when the barrel slammed back it automatically ejected the spent casing, then when it moved back forward, it would automatically cock itself, leaving the gunners to only have to slam the next round in, and it would automatically close the breech. In fact, one could fire incredibly fast by just holding the trigger back during reload, in which case it would fire as soon as the breech fully closed. Now I'm not asking for that...that was used only last ditch, and wasn't exactly accurate, but the reload on the Pak guns really needs to be halved, at least. Unlike other guns where the gunner had to open breech, get rid of spent shell, reload, and cock the gun/close breech, here, the gunner just needs to slam in a new shell and he's done. Everything else is done automatically.




Guest

I didn't make it!

0 XP

 
#34 13 years ago
hslan.Lord Helmchen;4207911Yes but then his copilot with the 37 gun discovers you, tells it to the guy with the maingun and booom. It's no real disadvantage.

Not really, see if I flank it, what I have to do is 1. See it 2. Aim 3. Kill

While on the other hand his checklist would be 1. Turret sees me 2. Tells the driver 3. Driver gets his head out of his ass and figures it out 4. He turns 5. Sees me 6. Aims 7. Kill

The flanking Panzer III late wins :)




Cadyshack

Hey, you scratched my anchor!!

50 XP

4th July 2006

0 Uploads

759 Posts

0 Threads

#35 13 years ago
Crypulse;4209088Not really, see if I flank it, what I have to do is 1. See it 2. Aim 3. Kill While on the other hand his checklist would be 1. Turret sees me 2. Tells the driver 3. Driver gets his head out of his ass and figures it out 4. He turns 5. Sees me 6. Aims 7. Kill The flanking Panzer III late wins :)

Add the fact that the turret guy always has the scope view and can't do anything about it, so if he's busy, then he's not going to see you. Plus, I do not see a tandem crew doing that sort of thing often. Normally, I see the main gun guy watch for tanks, while the top guy annoys infantry. But that might just be me.