Ok i have had this idea for a while and it think it it would add realism/better gamplay . Ok , I was watchin Bob on my comp (carentan) the part when easy company is trenched in somewhat and the germans(the infantry looked like falshimjeger(sp?) pretty sure they were) Attack with their tank destryers , halftracks ect. Then i thought if this was FH there would be 1,000,00,00,00 Bazooka rounds and expacks flying all over the place. To get to the point, there sould be a limit to the amount of Anti-tanks/Engineer/Mg kits kits you are allowed to have on 1 team. I would suggest to have at the most 5 Anti tanks kits /5 Engiee/5Mg kits kits the rest are unlimited. Im pretty sure SilentHeros :nodding:did this and it was on their Sniper kits.It worked well. But sniper kits are fine In this Mod. This would over all add more needed realism to fh. Suggestions on the amount Of kits to be allowed / comments :):smokin:
7th December 2003
Well, I never really had a problem with too many antitanks running around, rather the opposite. And right now those guys are nerved enough with superlong aim-times :) But limiting the number of PPSH's or expacks in the game would be nice. It can't be very realistic that every tankdriver can just jump out and go on mining the next street AND expacking a few tanks after that. And the only good thing about the PPSH if you play as German on an infantrymap is that if you are very lucky you can pick up one :)
Wanna go Double Dutch?
9th December 2003
I agree a limit on certain classes would be nice and more realistic. A max. number of a cerain class in per map would be very realistic and improve gameplay.
I pretend I'm cooler than AzH
27th April 2003
old and its possible to limit it thru the kit selection screen (like in SH)
that is what i ment
Slightly cooler than a n00b
21st May 2004
That's somethin I always thought would be good too. There should be a set number of each class or something. It gets ridiculous when on maps like breakthrough almost everyone on the team are engineers. I dont really have any suggestions on how to fix it....but think it should be fixed or tweaked a little. Great minds think alike I guess, right Assassin? :D By the way, Assassin takes to long to type out, so I think I'll stick to callin you asasn, cool? :cool:
Fan FH Mapper
9th October 2003
Assault kits don't need to be limited. I like the PPsH, I'd be very pissed if some n00b took it. The AT kits could be limited, for example the Faust. But I have to be honest, currently the Faust problem is pretty much solved now. Although the Faust30 is useless, and 100 could use a tad longer range. Anyway, the only class that should get some serious limitation is the engineer class. It's a bit too powerful.
Retteketet met je Bajonet
29th October 2003
Only if it's can be a percentage of the total number of players, since these numbers vary a lot.
I want to be like the Admins
7th May 2004
I like seeing tons more riflemen than Submachine gunners, and the other classes, it's more real that way, most men were given rifles beause they were cheap to make and things like SMGs, rocket lounhcers, and Mgs were vary expensive.