I didn't make it!
I've noticed that there aren't any linear maps. Most of them are too open ended for my tastes. So there should be more restricted maps with more restricted areas down some paths. Edit I accidently hit post new topic, lemme add details. Its a bit hard to explain, but I'll try to make it easy. Some maps should be like Call of Duty's maps, except bigger and the restrictions aren't blocked by buildings. Oh, and I'd like to see some small size pacific maps too.
What do you mean by linear. Forgotten Hope has a few maps in which you must capture the control points in a certain order.
linar as in, maps like DoD, where the battle front is a narrow line, with very restricted paths of attack. Currently, pretty much all FH maps (arnhem is really the only exeption i can think of) are very open ended, and troops can move wherever.
I think we discussed this in the dev forums a while ago, and I agree, it would be great to have some more liniar style infantry maps, ala DoD style (main path, then a few back paths). Its one of the reasons DoD is such a great infantry combat game. Though yes, it does have its disadvantages, but it still ads a very intense battle front. this style only really works with infantry, because tanks need alot of room to move around in, and having them confined to a tight space without being able to flank and such really defeats the advantages of tank combat (again, look at arnhem. tanks flounder)
but yeah, its something we'll definatly keep in mind. The main reason why there isnt more of them is they require a lot of custom statics to make them look good, and more testing/planning then normal maps to make sure they play good. (so overall, theyr more work)
If there are more small, linear inf. maps, then perhaps the grenades should be dropped from them? Or have no ammo caches or what not, because too often on these sorts of map it starts raining grenades.
Infantry combat should NOT be stressed! Linear maps are why I DONT play CoD or DoD. Battlefield gives you the ability to flank and use tactics, while linear small maps make campers and twich-aimers and better guns an unbeatable defense. If I can't move, I don't play it. Arnhem has alternate routes and Brittain always loses, but its a decent map because of the availibility of different routes and strategies. If a Panther is sitting in the main street, the entire team isn't SCREWED. There are back alleys. If the Panther driver bitches about it, well, he should cover his flank. That's common sense.
I think the notion of cordoning everyone into the same area is going to make FH less like FH and more like every other WW2 shooter out there. Vehicles are the point of the engine, and that's why I play FH. Not because I can use a REAL k98! thats in every WW2 game ever, but because the armor and vehicles used are accurate and availible, which gives me a lot more strategy to choose and a lot more fun.
Maps like Gazala are a good example. Air, ground, and infantry can all fight it out pretty equally on that one. Bombers have it a bit too easy (PUT AA IN THE HORSESHOE FOR THE LOVE OF F*CK :)) but the options are there. Grab an AT rifle and fire down into some Panzers, or get a Matilda II and try your luck.
The maps people seem to be vocal about are.. "Get a K98 and march into a bottleneck where nades will kill you indiscriminantly and people camp and you can't go around and you have to march out into MG fire (and then when people bitch, the devs say "you should flank them" despite making the map linear!)"! Sounds GREAT to me! that was sarcasm.
More open-ended maps are what I want. No one plays Zeilona Gora for a reason: infantry SUCKS in battlefield. Please don't make more of those maps. Make maps where tankers and pilots and possibly ship captains can have fun. There are so few of those already, but the ones you have are great.
Ohioaninfantry SUCKS in battlefield.
But apparently, infantry in BF2 is near on-par with CS:S. If this is true, then these sorts of maps will be great. And FH2 should be what is focused on now.
i think FH2 could potentially have a mix of both open vehicle based maps & a few close quarters inf maps like DoD. i mean we used to have Foy, but no, its been deleted now for a buggyer version :(
Try playing Ramelle Nueville, it's about as linear as you can get.
Well, I have a good say in this, being as I am the Grn CO for 130th.;) I say, maybe put in one or two linear maps, maybe one along the lines of a Berlin Outskirts with infy only, and one going down a winding street, lined with houses. Infantry combat is very good in FH, if you are indeed good at it.
I dont agree that infantry combat is good in FH (if you're indeed good at it). I think the engines limitations stops it from beeing good infantry combat in FH. Such as bayonet attack etc.