Lines of Communication -1 reply

Please wait...

Kurb King

All my base are belong to n0e

50 XP

11th April 2005

0 Uploads

533 Posts

0 Threads

#1 12 years ago

Man portable radios in WW2 had a reletively short range (few miles), information would be radioed from the front to a commandpost near the front, then transmitted either wirelessly or via cable to the commanders/support. This may not even be possible to code but an idea I had a while back was to have the spotter radios only a work within a limited range from a flag your team controls. This would simulate lines of communication pretty well IMO, the flag would serve as the commandpost complete with one of these cool radios all ready modeled: British Radio German Radio To be able to spot for artillery or mark enemy units for your team you will need to have a radio and be within range from one of your flags, then any friendly unit on the map could see this information. If a flag you are "communicating" with is lost you will be cut off and your team will no longer be able to see your spots or the enemy vehicles you mark. The range should be long enough to spot the closest enemy flags but short enough so you cant have someone sneak behind enemy lines to spot someones main when your team does not have a flag anywhere near. Here is what the footprint of the radios could look like, most of us know the flag layout of Prokhorovka, I left out circles that represent range of radios at the main bases. prokhorovka_minimap.jpg Your radio would work as long as you are in the circle, so you could spot targets outside the circle as long as you are in range. A good range for the radios to work would probably be unrealisticly short on the scaled down maps but I think this would somewhat limit artillery rape of mainbases at least until one team loses the flags close to their base.




Lt. Rothwell

Classic.

50 XP

10th June 2005

0 Uploads

771 Posts

0 Threads

#2 12 years ago

Very interesting concept you've got going there. Could be fun, and attaches a greater importance to keeping those flags instead of marching off to further your own personal glory on some damn fool idealistic crusade ;). Seriously though, sounds very intriguing. Wonder if its possible...




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

50 XP

2nd January 2005

0 Uploads

679 Posts

0 Threads

#3 12 years ago

Nice idea but looking at how hard it is to get a spot from anyone in FH I fear this would make it even more problematic.

But for the commander thing, might work. Would add the extra dimension for spec-ops to destroy enemy communications.




Hawk_345

BF-Korea beta tester

50 XP

23rd April 2006

0 Uploads

1,407 Posts

0 Threads

#4 12 years ago

This is similar to an idea and otehs have had about radio ranges, i also think that the farther you are from a notehr position teh more static and maybe broken up the messsage is so that maybe you wont get the full message and have to determine what he said, also some vehicals had radios so they could ahve a range as well.




Pietje

People say I post too much

50 XP

14th December 2005

0 Uploads

1,454 Posts

0 Threads

#5 12 years ago
Hawk_345;3356371This is similar to an idea and otehs have had about radio ranges, i also think that the farther you are from a notehr position teh more static and maybe broken up the messsage is so that maybe you wont get the full message and have to determine what he said, also some vehicals had radios so they could ahve a range as well.

Actually most AFV's, and communication vehicles, ofcourse, where equipped with radio's. Regardless, i do hope the devs make sure they add historically correct radio's. Not fictional ones. It would also be nice if you actually "deploy and use" the radio, if you know what i mean. Here for example is a nice link about radio's that was issued German infantry and German AFV's. Sadly, i cant find any information regarding the range of German infantry radio's.

http://tarrif.net/wwii/guides/german_radio_equipment.htm

BTW, nice idea RandomPercision :)




Fuzzy Bunny

Luke, I am your mother.

50 XP

2nd May 2005

0 Uploads

6,274 Posts

0 Threads

#6 12 years ago
Pietje;3356399Actually most AFV's, and communication vehicles, ofcourse, where equipped with radio's.

Not contradicting you, but just as an interesting bit of trivia: a lot of early war French tanks communicated with flags (!)...

I'll use this opportunity to once again plug an idea I had a while ago and think would be pretty cool. Basically, have the concept of radios and range for communication.

This means that anyone within range of a radio unit could communicate (via commo rose/f-key macros/whatever) with everyone else within range of a radio unit. Radio units would be:

-scouts -radiomen (squad leaders?) -certain base buildings -most vehicles -ships -planes

Range of radio units would vary, so a radioman would have, I dunno, a 50m radius, while everyone on a battleship would be able to do this. Some dude on his own in the middle of nowhere wouldn't be able to send/receive "tank spotted" messages. Whatcha think?

Oh, and F-key commands ftw. :-)




Pietje

People say I post too much

50 XP

14th December 2005

0 Uploads

1,454 Posts

0 Threads

#7 12 years ago
FuzzyBunny;3356433Not contradicting you, but just as an interesting bit of trivia: a lot of early war French tanks communicated with flags (!)...

Hmm, thanks for saying that FuzzyBunny. I should have made myself more clear. :) The German equipped pretty much every AFV they had with radio's. The Russian AFV's on the hand, like the French (like you said Fuzzybunny), had a shortage of radio's. And that wasnt really solved until much later in the war. The Germans also put alot of time in training tanks crew and infantry on how to use a radio. This was something other countries didnt do or barely. Believe me, not having a radio or being barely trained on how to use one, means you have a big disadvantage when you enemy does have one or is well trained on how to use one.

I'll use this opportunity to once again plug an idea I had a while ago and think would be pretty cool. Basically, have the concept of radios and range for communication. This means that anyone within range of a radio unit could communicate (via commo rose/f-key macros/whatever) with everyone else within range of a radio unit. Radio units would be: -scouts -radiomen (squad leaders?) -certain base buildings -most vehicles -ships -planes Range of radio units would vary, so a radioman would have, I dunno, a 50m radius, while everyone on a battleship would be able to do this. Some dude on his own in the middle of nowhere wouldn't be able to send/receive "tank spotted" messages. Whatcha think?

Interesting idea, FuzzyBunny. I think i am going to expand your idea a little. For example every map should have a (Field/Main) Head Quarters. Basicly saying the HQ is the place where the commander sends orders to squad leaders and receives information from recon vehicles and planes, among other things. The HQ could be for example a command bunker or maybe a group of tents with a vehicle park and a special communication tent or vehicle. However it must well camouflaged in order to make it more difficult for the enemy to spot it. Also, it should be placed on a location where the enemy cannot easily get to without trouble. It could also contain for example a Verwundetennest or a Truppenverbandplatz, along with medical supply's and ambulance for medics. If for example, due to whatever reason the communication truck/tent/etc is destroyed then it should take somewhat longer for a squad leader/etc to receive the order.

A complex idea, but i think it will benefit the overall realism feeling of FH2 in the long end.




Hawk_345

BF-Korea beta tester

50 XP

23rd April 2006

0 Uploads

1,407 Posts

0 Threads

#8 12 years ago

I also have an idea to expand on, as you said there could be an Hq with all the equipement, but how about have a "pick up kit, wich comes with no weapons but radio equipement and camuflage, somebody can pick up the kit and then take to a good position far from Hq and set it up as a small radio outpost wich is able to relay messages back to HQ, a guy would then set it up and put camoflage oever it or it is done automatically after you have placed it and then you head back to base and pick up a kit so you can fight so that radio will just be out extending the range of the radios and if its destroyed it could be gone forever until the map restarts, im not sure how realistic this is but it might work well if this is implemented.




Pietje

People say I post too much

50 XP

14th December 2005

0 Uploads

1,454 Posts

0 Threads

#9 12 years ago
Hawk_345;3356518I also have ab idea to expand on, as you said there could be an Hq witha llt eh equipement, but how about ahve a "pcik up kit, wich comes with no weapons but radio equipement and camuflag, somebody can pick up teh kit and then take to a good position far from Hq and set it up as a small radio outpost wich is able to relay messages back to HQ, a guy would then set it upa nd put camoflag oevr it or it is done automatically after you ahve placed it and then you eahd back to base and pick up a kit so you can fight so that radio will jsut be out extending the range of teh radios and if its destroyed it could be gone forever until teh map restarts, im not sure how realistic this is but it might work well if this is implemented.

Nice idea, Hawk_345. Although it isnt really realistic though, as most oftenly armoured vehicles such as the sdkfz 232 with frame antenna where used for this role. Ofcourse, if its not possible to use vehicles for this role then im all for it. :)




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

50 XP

2nd January 2005

0 Uploads

679 Posts

0 Threads

#10 12 years ago
Pietje;3356488Believe me, not having a radio or being barely trained on how to use one, means you have a big disadvantage when you enemy does have one or is well trained on how to use one.

We could model that in as well. Would give an advantage to the germans in the early war periods.

Like in Fuzzys example the distances would be reduced.

Something that would also work for planes. Though I honestly have yet to read or hear about how the communications between the planes, during a misison and the HQ communicated, if at all.

In IL2 you usually only communicate with your guys in close proximity or near the base with the base.

Interesting idea, FuzzyBunny. I think i am going to expand your idea a little. For example every map should have a (Field/Main) Head Quarters. Basicly saying the HQ is the place where the commander sends orders to squad leaders and receives information from recon vehicles and planes, among other things. The HQ could be for example a command bunker or maybe a group of tents with a vehicle park and a special communication tent or vehicle. However it must well camouflaged in order to make it more difficult for the enemy to spot it. Also, it should be placed on a location where the enemy cannot easily get to without trouble.

Maybe also: Hard to destroy (so no rambo with some tnt can destroy it) spawnable/placeable

It could also contain for example a Verwundetennest or a Truppenverbandplatz, along with medical supply's and ambulance for medics. If for example, due to whatever reason the communication truck/tent/etc is destroyed then it should take somewhat longer for a squad leader/etc to receive the order.

A complex idea, but i think it will benefit the overall realism feeling of FH2 in the long end.

Agree 100% The dimensions added, along with some of our other examples, could change the game from 'simple' fps to a tactical-shooter (which I would really welcome). One where the goal is more important then the amount of men you kill. Or one where a map could offer multiple important targets that can effect the game.

Kinda like adding a dose of commandos or panzer commander or panzers.