Lines of Communication -1 reply

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Kradovech

[130.Pz]'s cannon fodder

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10th September 2004

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#11 14 years ago

Guys, don't forget that BF2 has built in VOIP, meaning that a lot of people will be using this instead of the commo rose/F-keys. Now Im not sure if I want it nerfed or not... You could make it so that instead of talking to the guys in your squad, no matter how far they are, you would talk to people who are near you. (lets say in a 15 meter radius.) Of course if there are more than 20 people close to each other, it would be really hard to understand anything, as people would be talking at the same time, so I really dont know what I would prefer...




Pietje

People say I post too much

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13th December 2005

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#12 14 years ago
Strumtrupp;3356594We could model that in as well. Would give an advantage to the germans in the early war periods. Like in Fuzzys example the distances would be reduced. Something that would also work for planes. Though I honestly have yet to read or hear about how the communications between the planes, during a misison and the HQ communicated, if at all.

Well, normally spoken specially ground to air communication vehicles where used for these kinds of things though. But i thought maybe it would be a good idea to leave that out otherwise it might become too troublesome to communicate with planes for a commander.

However, in the case of Germans there was a exception to this. Early in the war, recon planes such as the henschel 126and later on the Föcke Wülf 189 where attached to Panzer divisions and directly reported to the HQ. Not 100% sure though.

Maybe also: Hard to destroy (so no rambo with some tnt can destroy it) spawnable/placeable

Agreed.

Agree 100% The dimensions added, along with some of our other examples, could change the game from 'simple' fps to a tactical-shooter (which I would really welcome). One where the goal is more important then the amount of men you kill. Or one where a map could offer multiple important targets that can effect the game. Kinda like adding a dose of commandos or panzer commander or panzers.

Once again agreed. Also a small addition to my idea. Mobile HQ's for some special maps. The sdkz 251/3 and the sdkfz 251/6, the various Panzerbefehls tanks, etc etc could be used for these purposes. These vehicles could for example be deployed in order to issue commands and such. It maybe be a good idea to add camouflage when the mobile HQ deploy's. Although it can be risky, if the commander is, lets say, a not so smart person and decided to use the vehicle to attack. Also i added a picture of a Panzerbefehlswagen 3.

ausfe.jpg




Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#13 14 years ago

Guys, why not just keep it as simple as possible? Remember that sometimes you have to strike a bit of a balance between accuracy and gameplay.

I realize BF2/FH2 has gameplay, plus half the people will be sitting on teamspeak or ventrilo anyway, so forget about that. In-game text chat is also no good for this, because 'chat-with-all' is kind of an important part of the game (I PWNT J00 D00D.) However, the radio command macros would be a fantastic tool to get this working.

I just figured that if you defined a stock radius around every kind of "communications-enabled" unit/vehicle/building, you could simulate the mechanism of shouting commands at a squad level, message runners, dudes holding commo flags out the tank turret, the blinky morse things on ships, whatever, without making things excessively intricate.




Pietje

People say I post too much

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13th December 2005

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#14 14 years ago
FuzzyBunny;3357080Guys, why not just keep it as simple as possible? Remember that sometimes you have to strike a bit of a balance between accuracy and gameplay.

FuzzyBunny, if we want to keep it simple we might aswell play BF1942. As simple as it can get. :lol:

When i play a WW2 game, i want to have the feeling thats its a WW2 game. That is why i made that suggestion. In FH2's case simple is far from good, in my opinion. Besides a bit of long term thinking is not a bad thing, far from it. We could allow typing stuff, or drop the mobile HQ idea for example however i do think the HQ - commander idea should be added. It will benefit overall teamwork AND add to the feeling of "This is a WW2 game and it feels like a WW2 game".




Pietje

People say I post too much

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13th December 2005

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#15 14 years ago

[quote=Pietje;3357442]FuzzyBunny, if we want to keep it simple we might aswell play BF1942. As simple as it can get. :lol: In FH2's case simple is far from good, in my opinion. However we could allow typing stuff, or drop the mobile HQ idea for example i do think the HQ - commander idea should be added. It will benefit overall teamwork AND add to the feeling of "This is a WW2 game and it feels like a WW2 game".




Real-BadSeed

Science experiment

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5th December 2004

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#16 14 years ago

love the idea :) I think if people either got support points for spotting or shared in the kills from their spot (like drivers in vehicles),that we would see more cooperation and teamwork from scouts.




Tas

Serious business brigade

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3rd September 2004

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#17 14 years ago

I don’t like it, why would/should proximity to a flag dictate my ability to communicate? This would mean I cannot spot anything in hostile territory? As if spotters were never used during offensive maneuvers. Next to that I cant spot anything for the guy a mere 50 meters away without moving across some artificial line the mapper dictated in advance.. wow, that’s awesome! Maps are small as it is, this suggestion is like the “fuel” suggestions. Over the top, and not worth it. It will nuke game play, instead of adding to “immersion” caused by your inability to communicate with your fracking team mates. I’m for slightly nerfing the bf2 spotting mechanism, so it no longer tracks. But it should be global, as should VOIP.




Cheatham

Io un ragazzo grasso

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25th December 2005

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#18 14 years ago
Hell Ranger;3356620Guys, don't forget that BF2 has built in VOIP, meaning that a lot of people will be using this instead of the commo rose/F-keys. Now Im not sure if I want it nerfed or not... You could make it so that instead of talking to the guys in your squad, no matter how far they are, you would talk to people who are near you. (lets say in a 15 meter radius.) Of course if there are more than 20 people close to each other, it would be really hard to understand anything, as people would be talking at the same time, so I really dont know what I would prefer...

They could nerf this so people could only communicate in squads and only amoung squad members. Heck, they could makew it so even the squad leader has to talk through radio commands to other squads and the commander. Will really make a good use for radios. Is it possible to make it so you can send communication through radios on wired systems. A placed radio, as desmitrated in the beginnig of the thread, could communicate with other radios inside of the radius but also with other bases ouhtside radious? They woulkd have to sit down or stay near the thing(such as the paratrooper plane radio seats in fh1) to communicate with others outside the radius/ other radios. Picture Ex.:Red= unportable radio blue= portable radios green= line of communication prokhorovkaminimap2dr9.jpg If possible, you could even have lines of communication like this red=permanenet radio black= telephone line, laying wires, etc. prokhorovkaminimap3ui6.jpg By destroying or disabling these lins, communicatyion becomes limited or staticy. I guess the seat could be set up like one big vehicle that is set up in 4 parts.(only a suggestion) It would simulate the cutting of radio lines and communication advantage used by lines.




Real-BadSeed

Science experiment

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5th December 2004

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#19 14 years ago

@ raptor so that there's simulated lines of communication that can be cut. and a simulation of the complexity of communications that were a big part of ww2. (also, maybe get some use (other than just looks) from those cool radio models) I love the idea that some joe cant jeep to the outer edge of the map, behind an enemies main, and spot right at the start. except under the correct conditions, when they are close enough to a command post for someone to recieve it. perhaps when close to max range the messages could even be slightly garbled so they are harder to hear and understand. would add to the emersion!

It would also make the maps "feel" bigger imo




Jetro

There's a satchel on your tank

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6th December 2004

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#20 14 years ago

So basically people couldn't spot for their teammates while assualting an enemy flag since it was outside some circles range? Isn't that the time a team needs spots the most?

People did call for artillery, airstrikes in enemy territory and since maps don't exceed a few miles in size, all radios should be in range anyways.