Lines of Communication -1 reply

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Kurb King

All my base are belong to n0e

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11th April 2005

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#21 14 years ago
The 13th Raptor;3357572I don’t like it, why would/should proximity to a flag dictate my ability to communicate? This would mean I cannot spot anything in hostile territory? As if spotters were never used during offensive maneuvers. Next to that I cant spot anything for the guy a mere 50 meters away without moving across some artificial line the mapper dictated in advance.. wow, that’s awesome! Maps are small as it is, this suggestion is like the “fuel” suggestions. Over the top, and not worth it. It will nuke game play, instead of adding to “immersion” caused by your inability to communicate with your fracking team mates.

How would not being able to spot/mark targets, or even as some suggested, communicate way behind enemy lines "nuke" gameplay? I see it as a way to focus your teams resources to the 'front lines'. As I said you should be able to spot the enemy flags that are adjacent to a flag your team controls. If you want to play a flag grab type round then you will always be able to sneak around the edge of the map to get at the enemies ungaurded rear flags and cap them, but you will have to do it with limited or no support.

Think of Guadalcanal, if the scouts range was limited to a certian radius around a flag your team controls, unless allies caped the flag nearest to the axis main it would not be possible for allies to get a spot on the axis airfield and rape it all round. Then the howitzers would be used to bombard axis flags to soften them up for an assult.




Jetro

There's a satchel on your tank

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6th December 2004

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#22 14 years ago

RandomPercision;3357861How would not being able to spot/mark targets, or even as some suggested, communicate way behind enemy lines "nuke" gameplay? I see it as a way to focus your teams resources to the 'front lines'. As I said you should be able to spot the enemy flags that are adjacent to a flag your team controls. If you want to play a flag grab type round then you will always be able to sneak around the edge of the map to get at the enemies ungaurded rear flags and cap them, but you will have to do it with limited or no support.

Think of Guadalcanal, if the scouts range was limited to a certian radius around a flag your team controls, unless allies caped the flag nearest to the axis main it would not be possible for allies to get a spot on the axis airfield and rape it all round. Then the howitzers would be used to bombard axis flags to soften them up for an assult.

That's not in the least bit realistic.

In otherwords jeeping is the name of the game? Arty was called on enemy posistions, enemy posistions are behind enemy lines, why would I call arty on friendly territory save for halting an enemy advance? How is being unable to call an airstrike on a stuborrn tiger keeping us from taking an enemy town outside some 50m bubble realistic? How is being unable to say, "Hey Sniper over there!" because I'm not in the all seeing bubble realistic?




Real-BadSeed

Science experiment

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5th December 2004

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#23 14 years ago

Its entirely realistic. Portable radios dont have unlimited range even today, despite back during ww2. scaling the range to match the map size limit is no different then the scaled speeds and such we already have in FH. No one said you could only spot friendly territory, he said you would only be able to communicate to a certain distance from the closest friendly flag. So you would be able to spot enemy flags within that range. Just not right across the map, unless you team has flags close enough to recieve your spot. the guadalcanal example explains perfectly how this could benefit overall gameplay. Not allowing the bombardment of the axis main until the allies have taken flags close enough. Would make a team earn the right to bombard your main instead of some cheap tactic.




Kurb King

All my base are belong to n0e

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#24 14 years ago

Jetro;3357903That's not in the least bit realistic. [/quote] Limited communication distance is not realistic? Radios during WW2 were built around vacuum tubes so they were very bulky and the units that could be carried by one man had a very limited range. On maps where distances are already scaled I dont see much problem.

Jetro;3357903 In otherwords jeeping is the name of the game? [/quote] Where did you get that? This idea would prevent people from jumping in a jeep and racing deep behind enemy lines to get spots and such. [quote=Jetro;3357903]Arty was called on enemy posistions, enemy posistions are behind enemy lines, why would I call arty on friendly territory save for halting an enemy advance? How is being unable to call an airstrike on a stuborrn tiger keeping us from taking an enemy town outside some 50m bubble realistic?
I dont think you understand the concept. You can spot enemy positions that are adjacent to a flag you control. I dont know where you got the 50 meters but it would certinally be greater than that. Think of push maps, why would you bombard flags 3-5 when your team is still fighting to capture capture flag #1? [quote=Jetro;3357903]How is being unable to call an airstrike on a stuborrn tiger keeping us from taking an enemy town outside some 50m bubble realistic?

In your example with the tiger, if you control a flag within the range of the town you should be able to get a good spot on the tiger. If you do not control a flag adjacent to the town the tiger is defending then you will gain a stratigic advantage in attacking and capturing a flag that is closer to the town. In a way it is like capturing the "high ground" so you have a better vantage on the enemy positions while reduce his stratigic position.

All this will do is focus your teams resources around the enemy flags that are closest to the flags you control. You could still use spotter planes if you want to get a spot on a main base or a flag that is not within range of one of your radio locations but then I think you would be taking the teams resources away from where they are needed.




Braun

www.the8tharmy.com

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12th June 2004

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#25 14 years ago

No offense, too complicated. It's sounds all good and stuff but it's just wayyyyyyyyyyyyyyy too much for one little thing. The fact that squads now are separated ingame and squad leaders have to coordinate with the commander and his squad plus his own F key actions is enough, no need to add ranges to this either. Remember this is a FAST paced game, maybe in a game like WW2OL where it takes a while for stuff to happen FH2 will be quick and I don't want to have to worry about being 1m away from an invisible line so I can transmit my F key sitrep's, talk to my squad leader or chat. Like I said, cool idea, but it most likely just will be too much for the type of game possible in a BF2 style gameplay.




nebotnebot

All Grown Up

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27th September 2006

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#26 14 years ago

wow, this should be a addon this would rock man. w00000000000t, wooo0o0o0t, yeah w0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000ppppp ohmfg wooo,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah,yeah, ah screw it.....




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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1st January 2005

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#27 14 years ago

Anything deeper behind enemy lines were scouted using a scout plane.




Tas

Serious business brigade

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3rd September 2004

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#28 14 years ago
RandomPercision;3357861How would not being able to spot/mark targets, or even as some suggested, communicate way behind enemy lines "nuke" gameplay? I see it as a way to focus your teams resources to the 'front lines'. As I said you should be able to spot the enemy flags that are adjacent to a flag your team controls.[/quote] Tell me genius, where do you have to go if you want to take an enemy flag? That’s right, “behind their lines” where communication is impossible due to your neatly pre determined communication bubbles.
If you want to play a flag grab type round then you will always be able to sneak around the edge of the map to get at the enemies ungaurded rear flags and cap them, but you will have to do it with limited or no support.

So I’m lucky enough to get a apc, some dudes and a tank together. We start toward the enemy flag, as we travel along we cross various communication bubbles before entering the enemy bubble.. So now we cannot spot anything anymore, for anything. So if we see a heavy tank, we cant spot it for planes to take out.. How the frack is that realistic on a battlefieldof a few KM long and wide at most? Like I said before.. this suggestion is along the lines of the fuel suggestions, well intended but poorly conceived.

Think of Guadalcanal, if the scouts range was limited to a certian radius around a flag your team controls, unless allies caped the flag nearest to the axis main it would not be possible for allies to get a spot on the axis airfield and rape it all round. Then the howitzers would be used to bombard axis flags to soften them up for an assult.
Wrong, people would just pixel aim.
Real-BadSeed;3358033Its entirely realistic.
It’s not realistic in this context just because you think it is. On maps of just a few KM long and wide I want to communicate with my team-mates, and I don’t want to have to rely on some uber-scaled down communication bubble that will not allow me to communicate with the tank NEXT TO ME just because we happen to be outside the bubble. Yes, realism.. :rolleyes: The bubble sucks, gameplay AND realism wise. [quote=RandomPercision;3358187]Limited communication distance is not realistic? Radios during WW2 were built around vacuum tubes so they were very bulky and the units that could be carried by one man had a very limited range. On maps where distances are already scaled I dont see much problem.

The problem is that it will be a pain in the ass, because your bubbles will be pre determined, so even if I DO have people near me (none of that Rambo crap), I cant move to where I want to move (as in flanking), nor can I spot anything. That is not realistic, as many things in FH are NOT scaled down, you cant just stake claim to communication and say “I hereby declare 1000m communication radii as realistic!” The fact you only present us with one example map doesn’t make your argument very convincing either, because that is one of the bigger maps, how will it work on the smaller ones? Will you just nerf the bubble on a per map basis? That’s like nerfing the ppsh on maps where they are too powerful, not to mention the fact that a lot of Russian tanks didn’t have radio’s, nor the frenchies, I somehow doubt the poles were well equipped.. not to mention their infantry units, well there goes your realism, unless you want to stop them from communication all together.. that’ll be “fun”!




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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1st January 2005

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#29 14 years ago

@Raptor: You do have a point but I think that if you are advancing against an enemy position you would have some kind of command-unit with you, such as a radioman/command-vehicle.

Also iirc hills and other stuff can interfere with radio.

Though I like the bubble system. Your example with the tank is poor because you would not be able to communicate with the tankers inside the tank (without hand signals) or possibly with anyone near the tank when the engine is running.

Might add the benefit of not having solo rambos as they would be moving in the dark, so to say. They would not get or send info.

Remember this can help and hurt in good ways. It might help communications (though it has always been laking in BF/FH) but, and this I have wanted from many games, you can knock out key equipment and really hurt the other team. Imagine your team is on defense your guys are all in place. In a regular game you would see the enemy comming and everyone would know. Thanks to the minimap you would also see where they are comming from. Add in BF2 spotting system you would even see how many and where they are going. Imho dumb!

The communications system (along with no minimap) would allow you to overcome the enemy without half the team knowing and giving you a huge advantage.




Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#30 14 years ago

It sounds interesting for a more complex game, but to be honest, I hear so many people whining about 60 minute FH rounds already, I can't possibly imagine any of our regular children having the patience to play the kind of 3 hours scrimmage where such a commo lines concept would really come into its own right.

Always ask yourself: even if it sounds wicked-cool (this does, actually), is it something that'll fit, gameplay-wise, into the overall concept and atmosphere?

Dunno, maybe so, I'm just throwing this out for argument's sake.