Lines of Communication -1 reply

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Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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2nd January 2005

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#31 13 years ago

@Fuzzy: for the current system yeah. Though that does not mean the current system must go through all the way.

Currently stuff is constantly respawned. The communications system would fit more into a one-shot system ala Battle of Britain or Bombing the Reich.

Round times are relative to game type. A 'regular' flag-based map needs some kind of time limit as there is no 'breaking point', save taking all the flags. Even then you can recapture them.

In a BoB/BtR style map there are defined targets and once those are gone, they never come back. The attacker must reach the breaking point, the time limit is the defenders goal.

Reminds me back when DoD introduced round based maps. Many initially did not like them and then they became very popular.




Jetro

There's a satchel on your tank

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6th December 2004

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#32 13 years ago
Your example with the tank is poor because you would not be able to communicate with the tankers inside the tank (without hand signals) or possibly with anyone near the tank when the engine is running.

Actually it depends on the tank, Shermans for example had radios. Before then they even had a phone connected to the outside for infantry to use.




Kurb King

All my base are belong to n0e

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11th April 2005

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#33 13 years ago
The 13th Raptor;3358580Tell me genius, where do you have to go if you want to take an enemy flag? That’s right, “behind their lines” where communication is impossible due to your neatly pre determined communication bubbles.

I have said time and time again that you SHOULD be able to spot enemy flags and enemy territory, if you control a flag adjacent to the enemy's. Others have expanded on the idea by suggenting a command vehicle that have its own communication bubble and relay any spots to the rest of the team. I think this is a good idea so can sneak around and attack the enemy flags in their rear and with a little teamwork you can still spot, but those flags are likely to be ungaruded so there may not be many targets.

So I’m lucky enough to get a apc, some dudes and a tank together. We start toward the enemy flag, as we travel along we cross various communication bubbles before entering the enemy bubble.. So now we cannot spot anything anymore, for anything. So if we see a heavy tank, we cant spot it for planes to take out..

I never said that you lose radio contact when you enter an enemy's communication bubble. Infact I think there should be overlap between the communication zones around the flags. Maybe the expamle minimap I drew the circles on is confusing? It was just ment to reinforce the idea. Maybe I should have made the circles larger but if you look at that map you can see that from the 'wood cutters camp flag' (in the middle) you can get a spot on any of the other flags. You could spot targets that are outside the radius (up to one sight distance away from it) but you cant spot if you are out of the bubble.

Wrong, people would just pixel aim.

Hopefully there will be some way to prevent pixel aiming in FH2.

The problem is that it will be a pain in the ass, because your bubbles will be pre determined, so even if I DO have people near me (none of that Rambo crap), I cant move to where I want to move (as in flanking), nor can I spot anything. That is not realistic, as many things in FH are NOT scaled down, you cant just stake claim to communication and say “I hereby declare 1000m communication radii as realistic!”

Who said anything about not being able to move outside the communication bubbles? You can still go anywhere you want. If you want to flank an enemy flag, the communication distance should be large enough so that if you are if you are attacking an enemy flag adjacent to one of your own, you, or a teammate should be able to get a spot.

he fact you only present us with one example map doesn’t make your argument very convincing either, because that is one of the bigger maps, how will it work on the smaller ones? Will you just nerf the bubble on a per map basis? That’s like nerfing the ppsh on maps where they are too powerful, not to mention the fact that a lot of Russian tanks didn’t have radio’s, nor the frenchies, I somehow doubt the poles were well equipped.. not to mention their infantry units, well there goes your realism, unless you want to stop them from communication all together.. that’ll be “fun”!

The distance a scouts radio can communicate should be the same from map to map no matter the size. It would only effect larger maps, on small maps one radio could cover everything.

Nations that used radio communication in tanks should be able to spot from their tank (commander view) if they are in a communication bubble or not. I only suggested the communication bubbles effect man portable radio systems because they had the most limited range

I will reiterate the main points of the idea again because some people dont seem to understand it.[INDENT] *This will focus your teams resources around the enemy flags that are closest to the flags you control. [/INDENT][INDENT]*You would still be able to attack any flag you want, but if you want to use your teams resources it will be an enemy flag that is near one of your own, that is an enemy flag that is directly threatening your position, therefore it is a flag that is important to be attacked or captured. The resources will be used where they are needed most. [/INDENT][INDENT]*Think of push maps where you are "unrealisticly" limited to attacking one flag at a time, the communication bubbles would only limit resources to a few enemy flags at a time. For example on push maps, why would you bombard flags 3-5 when your team is still fighting to capture capture flag #1?[/INDENT]




Tas

Serious business brigade

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4th September 2004

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#34 13 years ago
RandomPercision;3359199I have said time and time again that you SHOULD be able to spot enemy flags and enemy territory, if you control a flag adjacent to the enemy's. Others have expanded on the idea by suggenting a command vehicle that have its own communication bubble and relay any spots to the rest of the team. I think this is a good idea so can sneak around and attack the enemy flags in their rear and with a little teamwork you can still spot, but those flags are likely to be ungaruded so there may not be many targets.

That’s too much of a hassle, dragging a truck around with you on tactical manouvres? Please..

I never said that you lose radio contact when you enter an enemy's communication bubble. Infact I think there should be overlap between the communication zones around the flags. Maybe the expamle minimap I drew the circles on is confusing? It was just ment to reinforce the idea. Maybe I should have made the circles larger but if you look at that map you can see that from the 'wood cutters camp flag' (in the middle) you can get a spot on any of the other flags. You could spot targets that are outside the radius (up to one sight distance away from it) but you cant spot if you are out of the bubble.

Overlap will not do, what if I decide the rock formation 5 meters outside the friendly bubble is a good position? What if I’m inside an enemy held town with a bunch of team-mates? Eventually I’m going to end up outside the bubble, while friendlies are a mere 2 meters away I still lose my ability to communicate. That’s the whole problem, it’s not realistic, nor is it the best way to concentrate team efforts, a simple “supply lines” game mode will do just fine.