No, not the mega millions. It would be cool that if lets say your flying a zero strafing a battleship shooting at its ammo compartment that you have lets say 1 and 100,000 in doing alot of damage to it, by setting off a chain reaction of the ships ammo. If this is done, lets have 1 and 10,000 or something that the tanker dies when your strafing. Stuff like that. What do you guys think? Note: this idea is pointed toward spots that are weak on vehicals not just hitting anywhere on the vehicals.
I'd like to see ammo trucks vulnerable to this, but no other vehicles (you will not blow up a battleship with strafing, period.) Also anytime you have probability involved, you have a lot of constant calculations you have to be doing (multiply 1/100,000 chance blow up/don't blow up by # of machine gun rounds fired and you get the idea) which takes a lot of system resources.
this was done to destroyers.
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5th December 2005
this was done to destroyers.
I'd like to see a source for that, I have my doubts about 20mm rounds piercing armour in places protecting ammunition and or other key compartments to ships.
How about instead of random bits, just have really small areas of weakness? Small enough that hitting them would be pure luck
Luck I don't like luck in a game, if i want to rely on luck, i'll go play poker or roulette,but when i play FH, the last thing i want to rely on to make a kill is luck. Either you have the skill to make such a nice kill or you don't and you have to play a little more.
I didn't make it!
I like the idea. I've heard alot about destroyers being destroyed by machine gun fire from aircraft. If I find any sources I'll post them later.
And as for luck in video games, it is already there.
Runnig someone over while they were hiding ina bush would be luck. Firing a rocket and having the enemy tank move at the last second, that would be (bad) luck.
Luck was a factor in real life. I don't mean making the weak points intentionally random, just realistic but small.
For example, vision slits and such in a tank are weaker than normal armor when hit by an AP tank shell, thus it should take more damage. Not that everyone will be able to gun for the points because they'll probably miss (tiny target). But it does provide of a realistic level in uncertainty in engagements.
that no longer "luck" or randomnes. That is skill now
I've seen footage of a lot of shipping being done in from airborne cannon fire, including the occasional AA gun or deck magazine being hit and causing chaos. Couldn't say if it actually sank the ship or not, though.
As striderx2048 says, that's skill--if you manage to hit an ammo crate that's sitting on deck somewhere. There would be an element of luck, as hitting a bunch of ammo with, say, a 30mm round wouldn't necessarily cause it to cook off, and even then, it'd be up in the air whether it'd do really serious damage to an armored warship, even if it started a chain reaction.