Map Randomizer -1 reply

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I didn't make it!

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#1 12 years ago

This is probaly immpossible to do but I was wondering if it would be somehow possible to code a map randomizer? To a degree that is. Obviously you couldn't make the game create a map from scratch but I was thinking this could be a good way to fix some things.

AA/AT artillery. Every pilot knows where the AA guns are, every tank knows where the AT guns are. What if these changed every single map? Even a few feet of difference could be enough to throw off a pilot for a second.

Pixel aiming. This could stop it in two ways. It would randomize the artillery placement, and randomize the spawn placement. So the spawns are different every time.

Tired maps. As good as the maps are you can only play them so many times. But imagine if everytime you play Breakthrough there are a different number of aircraft spawning, the main city's layout is a little bit different, bridges cross the river at different points, and there is a different forest layout every time.

Not sure if it's possible but it's just a thought.




Josey Wales

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30th November 2003

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#2 12 years ago

I ´d love to see that, but i highly doubt its possible.

Lets hope the FH Devs make the impossible happen once more.

JW




mach1muscle351

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9th February 2006

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#3 12 years ago

I agree to this. Although pilots would have areials for they're missions. They wouldnt have a damn clue where the flak guns were. I kill so many people by flying high, looking at minimap, seeing all but one gun that is empty. And concluding that there is a guy in the one that isnt on the minimap. Everyone does it. If stuff like this were removed. It will add SO MUCh more suspense to the game. Also, realism. Strongly agree to this.




Hoot.

Weapons Fabricator

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11th May 2006

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#4 12 years ago

I could possible be done to a degree with AA, AT guns, etc. Just like Player spawns, if theres 10 AT and AA guns on the map, code in 25 possible areas for them to Spawn at, then show them on the map of the team that has them, well it wouldnt completely randomize it, it would help to a point where pilots, etc. would need to figure where they were.




caeno

Yeah.

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8th August 2003

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#5 12 years ago

Yeah! Great idea. Hope this could be implemented.




mach1muscle351

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9th February 2006

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#6 12 years ago

Or they could be moveable, and or deployed. After all, they had to be put there by somebody.




pvt. Allen

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19th July 2005

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#7 12 years ago

I don't belive it's possible. As far as I know there is no part of code allowing to make something spawn or not - there is a randomization to certain degree in objects where you can make for example random weapon, but nothing else. What is worse even this code is gone from Bf2 so say goodbye even to random back and hip packs on soldiers. As for the idea itself, this shouldn't be ever done, even if possible. Maps should be recreated on historical facts imo. Moving a gun is okay, but any terrain modification can have terrible effect on gameplay. Maps are designed to play good. It takes sometimes even months to create very playable layout. Randomization will ruin historicall accuracy and gameplay in this case.




Fuzzy Bunny

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#8 12 years ago

Just need mobile, deployable weaponry.

I agree, it'd be great though.

Allen, it needn't ruin accuracy--a lot of maps have an AA/AT gun in a certain place because a mapper said "oh, hm, it'd be cool to have one there." Also, don't forget that FH deals a lot with "what-ifs"--it gives you the terrain and the weapons, then says "here, go have a battle, let's see what you do with it."

Let's look at it this way: say you have a Halfaya Pass map. At this pass, as you probably know, Rommel dug in large numbers of 88s during Operation Battleaxe. You'd create, say, 20 possible spawn locations for an 88 within a limited radius. In the game, you'd have two 88s spawning in those, randomly--if a given location were already taken by an 88, the spawning 88 would pick another one.

Voila, historical accuracy is maintained. Net effect? Tankers/pilots would know there was an 88 out there somewhere, and in a given general area, but not exactly where so they couldn't pixelshoot it.

Purely hypothetical, of course--as you say, it'd be dependent on the engine. Nonetheless, a good idea.




LIGHTNING [NL]

FH2 Developer

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#9 12 years ago
FuzzyBunnyRommel dug in large numbers of 88s during Operation Battleaxe.

Hehe, not really, there were only 4 of them at Halfaya pass. There were another 5 at the Hafid Ridge and 2 in reserve (not dug in).




pvt. Allen

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#10 12 years ago
FuzzyBunnyAllen, it needn't ruin accuracy--a lot of maps have an AA/AT gun in a certain place because a mapper said "oh, hm, it'd be cool to have one there." Also, don't forget that FH deals a lot with "what-ifs"--it gives you the terrain and the weapons, then says "here, go have a battle, let's see what you do with it."

Read my post again and note that I have excluded weapons placement and don't have anything against random positions for those.




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