Medic class for FH2? -1 reply

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Real-BadSeed

Science experiment

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5th December 2004

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#71 14 years ago

well respawn instead then...and get the +1 added to your death tally, and 1 ticket lose from team tickets. the point of healing, is so you dont get the deaths added to your stats, and lose of a ticket. so it should take atleast twice as long as respawn time. however, im for no healing at all (to arcade).... just have the medic stop you from dieing.




Tsunami Bomb

The Internet ends at GF

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19th June 2005

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#72 14 years ago

Guys, I really think we should have a geneva convention for this game. I know some medics carried weapons and all US medics carried a colt .45. But there should be somthing like a -2 score for shooting a medic. Any side. But the medic shouldnt be able to shoot back at you. Not very many medics were shot in WWII, and if you think about it, the ratio of medics not being shot to being shot is greater. So I say we dont give medics a weapon, but instead give them an oppertunity to have fun while they are healing. If you have medics with guns, they are more focused on killing than healing.




Swellick

The Internet ends at GF

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30th March 2005

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#73 14 years ago

Ok... So, you'll give me a pistol and a medkit? LOL I'm not going to spend 4 hours downloading FH so I run around healing ppl. I want to shoot the other guy too ya know. Whats going to stop some1 from shooting me anyway? -2 score, HA. :lol: :lol: :lol:




Sgt. Krotchrot

On FF's shortest leash

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18th March 2005

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#74 14 years ago
Real-BadSeedwell respawn instead then...and get the +1 added to your death tally, and 1 ticket lose from team tickets. the point of healing, is so you dont get the deaths added to your stats, and lose of a ticket. so it should take atleast twice as long as respawn time. however, im for no healing at all (to arcade).... just have the medic stop you from dieing.[/QUOTE]Badsed is right this isn't about Medi-class vs. respawn times. This is about how to incorporate medics into FH. Servers set thier own spawn times so will always be at there whim. [QUOTE=Real-Swellick]Ok... So, you'll give me a pistol and a medkit? LOL I'm not going to spend 4 hours downloading FH so I run around healing ppl. I want to shoot the other guy too ya know. Whats going to stop some1 from shooting me anyway? -2 score, HA. :lol: :lol: :lol:

Let's face facts. We're going to shoot the medic. If it's on the field and wearing the wrong uniform.. I'm shooting! So no -2 for killing a medic. Don't give him a carbine though. Let him earn his points healing people like he's suppossed to. Pistol's for self defense nothing more.




ctz

FH Devolver

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17th May 2004

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#75 14 years ago
Tsunami BombGuys, I really think we should have a geneva convention for this game. I know some medics carried weapons and all US medics carried a colt .45. But there should be somthing like a -2 score for shooting a medic. Any side. But the medic shouldnt be able to shoot back at you. Not very many medics were shot in WWII, and if you think about it, the ratio of medics not being shot to being shot is greater. So I say we dont give medics a weapon, but instead give them an oppertunity to have fun while they are healing. If you have medics with guns, they are more focused on killing than healing.

it would be pretty neat to have it so that shooting a medic who hasn't ever shot his weapon is zero or even negative points, whereas if the medic is firing his pistol or trying to knife you in the face and you dispatch him you get normal points.

so it gives people playing medic can choose to either play aggressively or 100% as team/squad support.

or maybe not. if the medic is running around reviving people you just wounded then it would really be stupid to not kill him too.