Medics -1 reply

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GunsOfBrixton29

[8th] Col. Brixton

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23rd May 2004

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#1 14 years ago

Can we get medics back into FH somehow?




Driver

Tomorrow Comes Today

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29th January 2004

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#2 14 years ago

Look around the shelled airbase on Crete.




[Spartans]Nurdy

Commissioner Engineer.

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5th May 2004

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#3 14 years ago

They have the odd Medic kit lying around, just look for it. There's two in 'canal, one in each starting base for the allies and axis.




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#4 14 years ago

*sigh* kids and kits... People tend to miss kits on the ground... :(




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#5 14 years ago

Maybe that's because the kits look just like dead people's remains :)

I'd love to see all this kits be more "meaningful", like DC pickup weapons which actually look like weapons, not folded uniform. (Yes, i know it's not a high priority now and i am sure FH will eventually do it)




D-Fens

uwe bolltastic!

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2nd May 2003

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#6 14 years ago

How bout medics on charlie? Would be more usefull than bazookas.




Ladigue

An island in the Seychelles

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4th February 2004

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#7 14 years ago
D-FensHow bout medics on charlie? Would be more usefull than bazookas.

Well, I think they should, as a matter of priority, remodel the wounding effects in FH. I like the way it's done in Finnwars, we're a wounded guy starts to shake..cannot hit anything...and has his vision blurred by blood. I think it would be awesome if in the FH you would start to tremble a bit once your health goes down 25%, then start to tremble a lot and have your vision blurred with blood when your health goes down 50%..these two are definetly doable and then, DICE coding permitting, you would fall down (be prone), shake a lot and have blood blurred vision if your health goes down 75%. I can guarantee that the medic would be a highly esteemed role if that was implemented ;) It would be so cool to have guys cry for medic while under suppressing fire. Medics should not be able to heal themselves so as to avoid Übermedics. Also, many of the maps might have their dynamics seriously affected...like the Omaha maps where you often get hit a bit once running across the beach...so there might be some balancing to do. OTOH the Germans in the bunkers would dislike the odd bullet hitting them in the arms a lot more...anyways, this is something I would love to see implemented. LaDigue (aka Kustjägare)




Admiral Donutz VIP Member

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#8 14 years ago

I like this idea!




Ladigue

An island in the Seychelles

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4th February 2004

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#9 14 years ago
Großadmiral DönitzI like this idea!

Yeah think of the agony of lying prone and shaking behind a small bump in Omaha and desperately calling for a medic. Honestly, I do think that, if FH is a realism mod, then a guy, say, taking a pistol bullet in the torso or a rifle bullet in the legs (groin...auch)...should not continue to run and fight as if nothing happened. That would hurt. Not kill, but definetly affect your play. It's not like you would run without any loss of speed/fighting capability in either of those two scenarios. take care, LaDigue




D-Fens

uwe bolltastic!

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2nd May 2003

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#10 14 years ago

I like it too, except for the bloody eyes part.