Medics and engineers -1 reply

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Niles[DK]

GF makes me horny

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1st September 2004

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#1 14 years ago

Since both healing as a medic and fixing stuff as an engineer will finally be rewarded with points in BF2, I think the devs should look at how to implement these classes properly in FH. The new tankcommander class is IMO a mistake, and should be removed entirely. On maps like Sector-318 it is futile to call for repair and suicide to step out of your tanks to repair it. IMO bring back the engineer on all maps, but give the satchels to one of the assault classes, to be used as a weapon against bunkers and infantry instead of tanks. The satchels shouldn't really do any damage to tanks. If the tankcommander is a must, what about making a separate room/position in the tanks where it can be repaired from (of course the tank shouldn't be unable to move or fire while being repaired, preventing exploits). Engineer: Knife, Rifle, Wrench The medic (maybe not possible): Remodel the wrench to a syringe that is activated on infantry. 1 syringe heals 75-100% instantly, and the medic has 3-5 of them. They should not refill like the wrench or the vanilla medpack, and the medic shouldn't be able to heal himself. He could also have medpack that can be placed on the ground, healing everything close to it (the "vanilla"-way), and dissapearing when empty. Medic : Knife, Pistol, Syringes/Medpack




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#2 14 years ago

It should heal 30-40% max. And you should only get 2-3 of them.Also, it should refill at med cabinets.

I think this would make it a bit more realistic, but I dont think we need medics unless FH decides to implement wounding effects (blurry/red vision/shakiness).




McGibs

FHdev

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3rd October 2003

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#3 14 years ago

Yeh, I can only see a use for medics in FH if we at some point impliment wound damage. I'd like to have camera shake, but thus far we havnt figured out how to link that with health.




terminal-strike

terminal-strike

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6th May 2004

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#4 14 years ago

What about if when your health is very low, you begin to bleed and have a health drain like vechiles do when they get low health. That way if got almost nothing left, even though in bf you still have full ablilities, you'll soon die.

This make rl sense to because even if people could somtimes take a buillet and continue fighting for short time they would have to get medical care or lilely bleed to death.




McGibs

FHdev

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3rd October 2003

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#5 14 years ago

players dont have the same code as vehicals in bf, so thats a neg.




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#6 14 years ago
terminal-strikeWhat about if when your health is very low, you begin to bleed and have a health drain like vechiles do when they get low health. That way if got almost nothing left, even though in bf you still have full ablilities, you'll soon die.

No McGibs, ActionBF mod had done it.




Arisaka

Staff suffers from PCD

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16th August 2004

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#7 14 years ago

i'd like to see engineers only able to fix stationary objects and simple objects like jeeps, motorbikes and such. for the tanks i'd really, really like to see Bergepanzer. hope vehicles can be linked to the same rewarding system.




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#8 14 years ago
Arisakai'd like to see engineers only able to fix stationary objects and simple objects like jeeps, motorbikes and such. for the tanks i'd really, really like to see Bergepanzer. hope vehicles can be linked to the same rewarding system.

That would be great. Fixing a jeep on the battlefield is ok, but fixing a complex tank that is near total destruction is kinda lame... if we could get the engineers to only fix light vehicles and force people to use bergepanzers to repair tanks it would be awesome.




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#9 14 years ago

I think the originaly posted ideas are bad.

I like the new tanker class since it is fairly well balanced against the other classes and not so overly versatile.

I just dislike the random weapon spawn on it. I´d prefer them to always have 1 SMG +1 clip.




emonkies

I'm too cool to Post

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17th July 2003

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#10 14 years ago

As a tanker I have no complaints with the tank commander class, my only complaint was that all tank commanders should be armed with a sub machine gun since thats what was usually carried in the vehicles but it was decided to make it randomly either a pistol or subMG. No room inside for rifles. I think the Germans carried kits so they could attach a stick and bipod to the hull MG if the crew had to abandon the vehicle but that is overkill.




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