Medics and engineers -1 reply

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Niles[DK]

GF makes me horny

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1st September 2004

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#11 14 years ago

I don't see any way around having both medics and engineers in FH. BF2 will change the way rankings are calculated on BFtracks, and people will be complaining why they can't score M/E-points in FH. Besides both classes are present in any army, and it will therefore move FH further towards realism. I was actually a medic in the engineering troops IRL, so I may be a bit biased:) And I really really think the tankcommander being the only one able to score engineering points is wrong, imagine the lamer who spends an entire game driving his tank into a wall, so he can repair it for points. The tankcommander's special ability should be driving tanks, in fact make the tankcommander the only one who can operate tanks and make it a pickup kit by the tanks (like pilot pickup by planes). That way people won't spawn as tankcommander only to find that there are no tanks available. It would also minimize the risk of losing the tank to the enemy when bailing out, something I think undermines the realism feel - you didn't see Ryan and friends jumping into the disabled tanks in SPR.(bad example maybe, but still) IMO it shouldn't even be possible to capture an enemy tank, regular vehicles sure but not tanks/arty/planes. It's not realistic, even though it may have happened IRL, it definately wasn't an everyday thing. And there is always going to be some idiot trying to basecamp the tiger, ruining the game for everyone. You could make an exception for tankcommanders or special forces (allies on Arnhem maybe). That could also be the basis of a "capture the prototype something" objective map. I have thought about the balance vs. realism issue, and I think FH should always go for realism. let the game engines be what sets limitations, they will keep improving, and realism will be what seperates FH from the other WWII- games. Since I haven't done it before, I would like to thank the devs and everyone in the community for the best game I have ever played, and I've been playing computergames since 1985.:clap:




MR.X`

I'm too cool to Post

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30th April 2004

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#12 14 years ago
McGibsYeh, I can only see a use for medics in FH if we at some point impliment wound damage. I'd like to have camera shake, but thus far we havnt figured out how to link that with health.

Silent Heros mod did this thing where if you are badly wounded enough, your vision will decrease. Ask them, they could probably help.




Niles[DK]

GF makes me horny

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1st September 2004

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#13 14 years ago

If possible the health status could also be linked/coded to force modes, like below 50% health forces walk mode and below 25% forces prone ???




Green-5ive

Tanks?I eat 'em for breakfast!

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17th November 2004

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#14 14 years ago

I don't think medics should come back, actually I would really like to see the medickit in some maps deleted. In WWII the medics didn't have ANY weapons, not even a knife! In change for that, medics would be shot on purpose...




Niles[DK]

GF makes me horny

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1st September 2004

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#15 14 years ago

Medics are realistic, medcabs are not. Besides medics are allowed to defend themselves and their patients, which would be the other teammates. Equipped with a pistol as main weapon, the medic will not play an attacking role in the game anyway. A far out suggestion maybe, but if the medic was unarmed, killing him could be counted as a tk and give a minus score. I think it could improve a map like Charlie Sector, if you could heal people at the shingle. The medic doesn't have to be a class but should at least be in the game somehow as a pickup kit.




Green-5ive

Tanks?I eat 'em for breakfast!

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17th November 2004

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#16 14 years ago

Still I'm convienced that in real WWII Medics didn't have any guns. I've got a book written by a professional which I bought in Normandy (Omaha looks pretty realistic in game, but there need to be cliffs to the right and canons to the far left) and this is a part of the book:

Under the protection of a red cross... The red cross symbol was worn by all medics who were consequently protected by the Geneva conventions. For this neutrality to be granted, the red cross wearer had to be completely unarmed. Why a red cross? Because the creator of the organisation, Henri Dunant, was Swiss. While looking for an easily-identifiable symbol of neutrality he thought of his own country's flag - a white cross on a red background - and inversed the image to get a red cross on a white background.

So I say, a unarmed medic (which is quite boring) or no medic... But if we would get a unarmed medic, it could actually be pretty fun to be medic and killing him would give minus 2. But I'm not sure if this is possible and I think medic people would think it's fun to jump infront of guns and enemies. So I think I'll have to go for no medic...




terminal-strike

terminal-strike

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6th May 2004

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#17 14 years ago
'[SYN hydraSlav']No McGibs, ActionBF mod had done it.

oh cool then it is possible. That would be very good thing do people who are fatally injured would not be as powerfull as unijured player- the medics could actually 'save' the person then too. (if they got the before they bled out)




Who_Flung_Poo?

No I don't know who did.

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4th November 2003

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#18 14 years ago

Well no medic would be stupid enough to be caught unarmed. Most armed themselfs anyways.




Green-5ive

Tanks?I eat 'em for breakfast!

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17th November 2004

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#19 14 years ago

No, they didn't. They were almost always unarmed, unless they needed to fight but then they didn't have a red cross on their helmet...




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