Mg42 -1 reply

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I pretend I'm cooler than AzH

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27th April 2003

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#31 14 years ago
Driver Omaha, Gold, everything past 42 needs MG42's. Its not my problem that Foy was made Horizontal for assault that the allies practically line themselves up for the kills and now we have to compencate by having our 42's removed. Oh and those Nebelwerfers, with rifle granades your just a target using those on Foy, whats the use?

try to play more on the allied side




Driver

Tomorrow Comes Today

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29th January 2004

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#32 14 years ago
RgrBouchAhh, yes the saddle drums were desigbed for the Mg34, but were modified to be used on the Mg42.[/QUOTE] Good catch.. I saw this picture before too. mg42pix4.jpg But hey, that is an AA MG42. There were little modifications of those, and I dubt many were produced. I bet it came standart with the sight and the drum. [quote=AussieZaitsev]err, you twisted my words driver, late eastern front means THE RUSSIANS FIGHTING TOWARD BERLIN, eg Western Poland 1944-45

Oh shit... Sorry, my mind is twisting shit up again.




AussieZaitsev

Revenge was here.

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14th December 2003

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#33 14 years ago

apology accepted :)




Sgt_Dude

I'm too cool to Post

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20th November 2003

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#34 14 years ago

Rifle grenades need to be removed...they were not rare but they were not handed out like candy, they were handed out for special missions and took about 30 seconds to eject the live round, insert a blank, and mount the rifle grenade. If not removed, have ONE kit with 2 or 3 rifle grenades.

I get pissed when I just pull out a rifle with a grenade, if you fired it like you do in game now, you and anybody in your vicinity would be dog meat. I'm not going to explain why, if you're too retarded to figure it out then you deserve to die.

MG42's should be either kits or limited class selections, like in Silent Heroes.

MG42's should be available in 42, obviously, and every map past 42 should HAVE them. I don't know if they do or not, haven't checked closely, but based on what Driver said he seems to think some don't. If that's the case, fix it.




shrinerr

I'm too cool to Post

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2nd October 2003

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#35 14 years ago

Yeh, Rifle grenades need to be "fixed".




|KFG|Hell_March

GF makes me horny

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23rd March 2004

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#36 14 years ago

Sure on a map like foy your gonna get sprayed and prayed with an mg reason beeing your in a city and in very close quarters. That beeing said your gonna get ramboed abit in thoses ranges and I have never been shot from an mg42 that was spraying and praying from more than 10ft away.The mg34 was a belt fed mg however due to its design flaw it could not use the belt without having the drum attached. The belt was wound around inside the drum so its not a true drum. I have no problems going against the mg42's on any map fixed deployed or carried. The only problem I have is that half the team will whore 1 weapon like the mg42 on foy ppsh on alot of russain maps or the engineer class beeing whored. To me there is no problem at all with the weapons on the game but the real problem is class limits and I cant say that enough. A class limitation system NEEDS to be implemented for both the sake of PLAYABILITY and REALISM. Reducing mg's to kits only on certain maps is not the answer because people whore them the answer to this is CLASS LIMITS. I cant say that enough CLASS LIMITS CLASS LIMITS CLASS LIMITS. Once class limited are implemented it will no longer be the problem of the fh devs but instead to problem of the admins who run the server. As for rifle grenades you only get 1 not 2 3 or 4 just 1. Only real problem with rifle grenades is that people can whip them out in an instant. Delay the time it takes to pull them out and there ya go problem solved.

Also another misconception about the mg42 is that they fired 1200 rpm and this simply is not true. Yes some of them could fire 1200 rpm but most didnt. They fired 900 and upto 1200 rpm. If you have ever worked in a factory you know that not every part is perfect and is not exactly the same. Usaully most people are looking to make it to where its passes qc. So a more poorly made mg42 would fire 900 rpm whereas a well made mg42 would fire 1200 rpm. Most mg42's fired around 1000 to 1100 rpm. So consider yourself lucky if your mg42 fired 1200 rpm . You'd be surprised at what is passed by qc. If you worked in a factory you know this and I am sure you probally passed parts or tools by that would be questionable in quality




Herr Major Konig

The Internet ends at GF

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14th April 2004

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#37 14 years ago

the probleme is that some hat have too much MG 42 and other have too few like alpenfestung or stalingrad ( i mean movable mg 42)

dev have to re equilibrate that probleme , i dont think mg 42 are over powerull ... using them while running is just as useless as trying to kill a tank with a grenade




Gocad

Sleeping White Tiger

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1st June 2004

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#38 14 years ago
|KFG|Hell_MarchAlso another misconception about the mg42 is that they fired 1200 rpm and this simply is not true. Yes some of them could fire 1200 rpm but most didnt. They fired 900 and upto 1200 rpm. If you have ever worked in a factory you know that not every part is perfect and is not exactly the same. Usaully most people are looking to make it to where its passes qc. So a more poorly made mg42 would fire 900 rpm whereas a well made mg42 would fire 1200 rpm. Most mg42's fired around 1000 to 1100 rpm. So consider yourself lucky if your mg42 fired 1200 rpm . You'd be surprised at what is passed by qc. If you worked in a factory you know this and I am sure you probally passed parts or tools by that would be questionable in quality

Indeed it's a misconception that the MG42 had a ROF of 1200. It had one of 1500! The MG3 has a ROF of1200...

Of course you are correct that the ROF also depends on the quality of the rifle/machinegun, so it maybe that they do not always reach this rate, which is a theoretical rate anyway. :)