Missile Flight Paths -1 reply

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cheesemancrusader

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23rd February 2004

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#1 13 years ago

The typhoon's missiles have a flight path that goes straight and then freaks out and gets out of control. Now my question is can you do this to a bazooka, pfaust, etc. so that we dont have the lame arc system? Have it so that it goes its real life range in a relatively straight line then changes paths and heads straight down or a quick arc down.




FactionRecon

11PzG Grunt

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4th August 2003

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#2 13 years ago

I didn't realize that AT weapons were prone to go all over the place like the Typhoon rockets.




cheesemancrusader

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#3 13 years ago

uhhh, read the topic again.




[SYN] hydraSlav

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2nd October 2003

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#4 13 years ago

Piat already does that. When you shoot it far, it starts spinning very much like the Typhoon rockets.

IMO, Piat is the best coded AT weapon in the game. It sways-n-swings, simulating that it's not as easy to hold it, and it's flight pass is predictable at close range, but difficult at long range, making it useful only for taking out tanks




cheesemancrusader

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#5 13 years ago

What i suggested is to replace the current flight paths of bazookas and pfausts because the way they are right now is a compensation of the inability to give them "fuel". its either they arc, or go a certain distance and then dissappear, so ive been told before. but i was wondering if this was possible inplace of current system.




schoolkid

your mother is a beaver

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3rd June 2004

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#6 13 years ago
'[SYN hydraSlav']IMO, Piat is the best coded AT weapon in the game. It sways-n-swings

Too bad the crosshairs don't go with it, but I guess that's not possible. Still, it's a bit odd to see your PIAT moving all over but your crosshairs tight.




[SYN] hydraSlav

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#7 13 years ago
schoolkidToo bad the crosshairs don't go with it, but I guess that's not possible. Still, it's a bit odd to see your PIAT moving all over but your crosshairs tight.

Dude, when it sways-n-swings, the crosshairs remain tight, but they are not on your target, they move around. So the whole point of expanding the crosshairs is achived by the sway-n-swing, without the utterly unrealistic expanding crosshairs. Weapons don't shoot randomly left or right. Weapons shoot in the direction they are pointed. But the direction they are pointed at is affected by weight, movement, etc, etc. The easiest way to make that is to put expanding crosshairs (which is complete BS). The correct way to make it, it to make the weapon sway around, so it still shoots accuretly, but your aim is not since it's moving