More tentative surgestions -1 reply

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Eat Uranium

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#1 10 years ago

Several suggestions here:

1 - There need to be more starting tanks for the british because the large wave that comes when the final line is taken is too late to make a difference. I think that it should be 2 cruisers to start with; then when 2 flags in the first line are lost, a third cruiser and the carro turn up. Finally, the remaining cruisers and the matty should turn up as they are. To counter, the axis should get an extra L6/40 for each of the first line flags they take.

2 - The axis on sidi need an MG to spawn with (even the breda will do). Plus it would be nice to see some kettenkrads on the airfield. Its good to here the axis are getting more AT guns and tanks though.

3 - There should be a pick up ammo kit that carries bullets for soldiers to work alongside the artillery ammo kit. It could have a rifle, smoke and a couple of dropable ammo sources (looking like an MG magazine with some rifle clips) that work like the current munitions boxes. These would resupply about 100 bullets or 1/2 grenades or a single AT grenade. Useful for Skafia (which has no ammo sources) and some of the wider maps where an infantry squad could get cut off from supply.

Finally, some of you may remember a thread about using the unlock weapons. The following attachment (requires excell) was a result of that thread and some increadable boredom.

Discuss:




[79th]Sgt-D

Netdahe

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#2 10 years ago

Yeah why not. I like the ammo kit thing. Nice excel sum up! :)




Eat Uranium

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#3 10 years ago

The excel list thing works on the presumption that kit limiting is for the individual kit rather than for the slot. Blank sections are due to a lack of knowledge on my part.

A few other things I forgot to put in:

4 - Can the dummy flags (like those on sidi and alam halfa) work in singleplayer. If so, could this be applied to the extra tanks in Tobruk which are absent in SP?

5 - (might have been previously surgested) Can the MGs, cannon and AT guns on planes be zeroed at some distance, because otherwise half the bullets miss.

6 - The k98zf (5+49) should get an extra 5 bullets to bring it up to the same number as the enfield (10+49).

7 - Could at least 1 crusader on el alamien be a mk1, not only to make it slightly easier for the germans but also because its the best looking tank.

Finally, 2 questions. First, if this new deployable vickers is a succes, will it (and other deployables like lafette/breda37/mortars) appear on any other maps in the normandy release? Second, what exactly is the point of the beufighter with MGs rather than bombs on supercharge.




[FtN|GT] Die Happy

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#4 10 years ago
1 - There need to be more starting tanks for the british because the large wave that comes when the final line is taken is too late to make a difference. I think that it should be 2 cruisers to start with; then when 2 flags in the first line are lost, a third cruiser and the carro turn up. Finally, the remaining cruisers and the matty should turn up as they are. To counter, the axis should get an extra L6/40 for each of the first line flags they take. 2 - The axis on sidi need an MG to spawn with (even the breda will do). Plus it would be nice to see some kettenkrads on the airfield. Its good to here the axis are getting more AT guns and tanks though. 3 - There should be a pick up ammo kit that carries bullets for soldiers to work alongside the artillery ammo kit. It could have a rifle, smoke and a couple of dropable ammo sources (looking like an MG magazine with some rifle clips) that work like the current munitions boxes. These would resupply about 100 bullets or 1/2 grenades or a single AT grenade. Useful for Skafia (which has no ammo sources) and some of the wider maps where an infantry squad could get cut off from supply.

1. What map are you talking about here ?

2. an Mg on sidi for axis would be nice, maybe the breda dont know about ketten krads and there are ammo boxes on most maps and on maps where are no ammo boxes there are supposed to be none to stop nade-spam (i.g. sfakia) i really dont think ammo drop for infantry is necessary at this point

4 - Can the dummy flags (like those on sidi and alam halfa) work in singleplayer. If so, could this be applied to the extra tanks in Tobruk which are absent in SP? 5 - (might have been previously surgested) Can the MGs, cannon and AT guns on planes be zeroed at some distance, because otherwise half the bullets miss. 6 - The k98zf (5+49) should get an extra 5 bullets to bring it up to the same number as the enfield (10+49). 7 - Could at least 1 crusader on el alamien be a mk1, not only to make it slightly easier for the germans but also because its the best looking tank. Finally, 2 questions. First, if this new deployable vickers is a succes, will it (and other deployables like lafette/breda37/mortars) appear on any other maps in the normandy release? Second, what exactly is the point of the beufighter with MGs rather than bombs on supercharge.

4. dunno about single player stuff

5.will bring this up and see if it is possible

6. ohh come one 5 bullet difference did you ever used them all up ?

7. dont get conceived by its looks it is a shitty tank :D

lafette and mobile mortars are worked on




[79th]Sgt-D

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#5 10 years ago

1) Obviously he's talking about Tobruk 2) Small arms ammo boxes should not include nades, of course, only .303 and 7,92mm more rounds (mostly for LMG gunners) But yeah, it's not heavily needed 5) As IRL the planes weapons were zeroed, it should be the same IG. 6) I sometimes already ran out of sniper ammo (it means that I managed to survive, ot I acted like a lame camper, but I agree that sniper kits get enough ammo) 7) Yup the Crusader Mk I is junk, don't replace the Mk III that are so usefull on El Al.




Eat Uranium

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#6 10 years ago

I was talking about Tobruk. I think I started with it, then reformated the sentence, forgetting to put it back in. And I know that the mk1 is weak, but the mantlet radiates power and it clouds my mind...

Anyway, I've changed my mind on the sniper rifles. The no4 needs less ammo to counter it's better sight.

On the same lines, will the italian beretta get less ammo in the patch since it will be featured more: beretta: 7x4=28 webley: 6x3=18 P08/P38: 8x2=16




[FtN|GT] Die Happy

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#7 10 years ago

no.4 sniper will get a new (historical correct) sight next version k98 sniper sight is also improved and now correct (the big vertical bar in the middle now much smaller like the horizontal ones)