Mountable MG's and AT-rifles -1 reply

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Larska

I don't spend enough time here

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25th November 2006

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#1 11 years ago

So, in FH42 was mountable MG's, witch I like most. Because aiming is stable and it is more realistic way to handle them. And I mean by this those guns witch you pickup and carry and mount them were ever you want. I think no one really carried MG42 in hand in WW2 (like ready to shoot with it), because it weight like 11.5kg.

And imagine someone shooting with it when holding it in hand, 1 200 rounds per minute, dont think so.

And I have tought that maybe antitank rifles could be mountable too. No one couldt shoot with AT rifle of those times from standing position. Recoil would be so big, and those guns weight a lot. For example Boys weight 16kg. And think about holding that long barrel while you stand, no way!

So is it possible to make all machineguns like .30cal, MG34-42 and AT rifles etc mountable, so there is no hand carried versions, it is just stupid. Ofcourse there comes problems with mounting it like on the roof of house etc. But maybe devs could pull it off and get it working.

And no, I dont mean that MG's would be BAR, Bren etc, only heavyer guns.

Atleast what could be done, is that MG's and AT rifles could only be shot by lying down on the ground. And all heavyer MG's and ALL AT-rifles should be in mainbase, ready to pickup. No versions witch you can choose at class menu. So if all MG's and AT rifles would be pickup versions, then damage could be increased. Because now every guy in town doesnt have that AT-rifle. And what should ba ABSOLUTELY done is to make reloading faster with AT rifles, no way it would be so slow to get that bolt moving.

Sorry about language.




Guest

I didn't make it!

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#2 11 years ago

it would be a nice idee i hate ppl jumping up on me with an at rifle in hand and killing me while in standup pos




Pietje

People say I post too much

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14th December 2005

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#3 11 years ago
Larska;3446488And imagine someone shooting with it when holding it in hand, 1 200 rounds per minute, dont think so.

Actually, it could be done, It was refered to as Assault firing mode. See link for more details.[COLOR=silver] [/COLOR] http://198.144.2.125/MG42/mg42.htm

So is it possible to make all machineguns like .30cal, MG34-42 and AT rifles etc mountable, so there is no hand carried versions, it is just stupid. Ofcourse there comes problems with mounting it like on the roof of house etc. But maybe devs could pull it off and get it working. And no, I dont mean that MG's would be BAR, Bren etc, only heavyer guns.

I think all MG should only be fired from a deployed position. So yes, that goes aswell for the Bren. Also the BAR isnt an MG, its a automatic rifle. Besides, i wouldnt mind seeing tripods for machineguns and ofcourse an option to switch to AA sights. As shown in the picture. Its an reenactment picture.

coalhouserwebtf3.jpg

Atleast what could be done, is that MG's and AT rifles could only be shot by lying down on the ground. And all heavyer MG's and ALL AT-rifles should be in mainbase, ready to pickup. No versions witch you can choose at class menu. So if all MG's and AT rifles would be pickup versions, then damage could be increased. Because now every guy in town doesnt have that AT-rifle. And what should ba ABSOLUTELY done is to make reloading faster with AT rifles, no way it would be so slow to get that bolt moving.

AT rifles being an pickup kit or not isnt really important, if you ask me. They are or for that matter where not that effective when compared to other weapons. The Russians employed their AT rifles in large numbers, but they where or less used in an "harassing" role against tanks. It was used aswell in other roles such as against bunkers. And all MG's being pickup kits is something i completly disagree with. The Germans main advantage is their MG. It should never be a bloody pickup kit. Especially not on an Eastern front map. AT rifles had a fairly slow ROF. For example the Boys ATR for example had a ROF of 10 bullets per minute.




Hammer Of The Gods

Not A Custom User Title.

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16th December 2006

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#4 11 years ago

I remember in old-school FH the MG42 was called "Support" or something and it was a kit on most, if not all, maps.




Tas

Serious business brigade

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4th September 2004

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#5 11 years ago

All machine guns should be deployed before they can be used, i just hope deploying them will be easier in FH2, the ability to move it after its deployed like its a vehicle would remedy alot of the FH problems with them, same goes for ATR's.

As for the Bar, it should remain as it is now, as should the Bren, and the japanese support weapons. The fact the germans lacked support weapon like those other nations should not be an excuse to nerf them.




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#6 11 years ago

In FH2 heavy weapons will be restricted so that you can only use them when prone. There is no need to 'deploy' them as a vehicle as it is in FH 0.7.




GirlsHateMe

I live on Gaming Forums

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30th January 2006

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#7 11 years ago

It's too early to say but when the Eastern front comes around I hope they can include the pre-mounted SG-43 Gorunov Medium Machine Gun, DShK 1938 Infantry AA/Heavy Machine Gun and the M1910 Maxim Heavy Machine gun. All these weapons can be towed like vehicles.




McGibs

FHdev

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3rd October 2003

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#8 11 years ago

So far, this is what we got.

AT rifles and universal MGs (mg34/42, and eventually things like the DP and so forth) are carried by hand, but can only be fired and sighted while prone (POE's anti-material rifles function like this). This system is more manuverable then the true deployed system, as it still lets the player crawl around and turn in more directions (though the movement speed of the iron sights is generally much slower then normal weapons) A brief "deploy" time and animation while switching to iron sights prevents dolphin diving.

Light MG's (Bren, type99/96, and BAR) are still up for system coding, but will likely funtion like more convential weapons, being able to fire in all positions, but having a considerable accuracy boost while prone. They have more manuverability then universal MGs, but generally have much smaller ammo loads, making them less effective for supression work (which is important in FH2)

And finaly, Heavy MGs (tripod mounted mg34/42, vickers, maxim, etc etc) work quite simmilarly to the way they do in FH1, exept with smoother transitions thanks to new coding possibilties. Essentially, you find a place you want to deploy (be in in a house or in a bush), click fire, a breif deploying animation will play, and you will automaticly crew the weapon. To continue on your way, simply press e and youl pick up the gun. The system is far less prone to glitches with deploying then it's fh1 predecessor. HMGs sacrifice mobility for the highest accuracy, and largest ammo loads of all the MG types. HMG carrigages with wheels, such as the maxim, will likely act simmilarly to AT guns, with the ability to push them around (albeit, probobly at a faster speed)




Moose12

I am also [130.Pz]Gef.Elche Pz

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6th December 2005

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#9 11 years ago

McGibs;3446970So far, this is what we got.

AT rifles and universal MGs (mg34/42, and eventually things like the DP and so forth) are carried by hand, but can only be fired and sighted while prone (POE's anti-material rifles function like this). This system is more manuverable then the true deployed system, as it still lets the player crawl around and turn in more directions (though the movement speed of the iron sights is generally much slower then normal weapons) A brief "deploy" time and animation while switching to iron sights prevents dolphin diving.

Light MG's (Bren, type99/96, and BAR) are still up for system coding, but will likely funtion like more convential weapons, being able to fire in all positions, but having a considerable accuracy boost while prone. They have more manuverability then universal MGs, but generally have much smaller ammo loads, making them less effective for supression work (which is important in FH2)

And finaly, Heavy MGs (tripod mounted mg34/42, vickers, maxim, etc etc) work quite simmilarly to the way they do in FH1, exept with smoother transitions thanks to new coding possibilties. Essentially, you find a place you want to deploy (be in in a house or in a bush), click fire, a breif deploying animation will play, and you will automaticly crew the weapon. To continue on your way, simply press e and youl pick up the gun. The system is far less prone to glitches with deploying then it's fh1 predecessor. HMGs sacrifice mobility for the highest accuracy, and largest ammo loads of all the MG types. HMG carrigages with wheels, such as the maxim, will likely act simmilarly to AT guns, with the ability to push them around (albeit, probobly at a faster speed)

so all in all as you stated early in that post, it's basically the same as PoE Snipers. That's exactly what i was thinking, and you'll have a little bipod animation when u deloy, correct? That's the best way to go about it in my opinion, should make for fun times.




affeee

Proud to be an FH player

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15th January 2006

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#10 11 years ago

McGibs;3446970So far, this is what we got.

AT rifles and universal MGs (mg34/42, and eventually things like the DP and so forth) are carried by hand, but can only be fired and sighted while prone (POE's anti-material rifles function like this). This system is more manuverable then the true deployed system, as it still lets the player crawl around and turn in more directions (though the movement speed of the iron sights is generally much slower then normal weapons) A brief "deploy" time and animation while switching to iron sights prevents dolphin diving.

Light MG's (Bren, type99/96, and BAR) are still up for system coding, but will likely funtion like more convential weapons, being able to fire in all positions, but having a considerable accuracy boost while prone. They have more manuverability then universal MGs, but generally have much smaller ammo loads, making them less effective for supression work (which is important in FH2)

And finaly, Heavy MGs (tripod mounted mg34/42, vickers, maxim, etc etc) work quite simmilarly to the way they do in FH1, exept with smoother transitions thanks to new coding possibilties. Essentially, you find a place you want to deploy (be in in a house or in a bush), click fire, a breif deploying animation will play, and you will automaticly crew the weapon. To continue on your way, simply press e and youl pick up the gun. The system is far less prone to glitches with deploying then it's fh1 predecessor. HMGs sacrifice mobility for the highest accuracy, and largest ammo loads of all the MG types. HMG carrigages with wheels, such as the maxim, will likely act simmilarly to AT guns, with the ability to push them around (albeit, probobly at a faster speed)

wow that sounds awesome! :eek: