One of the neatest things I've seen is when players climb onto tank hulls and crouch down behind the turrets (not very safe or effective, I guess, but it looks so cool and it's lots of fun to do as well). Too bad you slide off with the slightest tilt of the tank on terrain that isn't level. Can a transparent lip or very shallow box, just barely tall enough to do the trick, be added to tank hulls so we can free ride like that without sliding off so easily?
I like this idea, it seems it would be easy to do, but it cant be too tall or it will protect the rider from enemy fire.
Victim of Forgotten HopeForum bystander
26th April 2004
It would protect you from fire too? :/ And how easy it would be to get there.
You could just use a 1 way collision mesh, that way it lets objects in but not out.
Is that possible? If so, its sounds good. Is it possible to make this wall invisible? Like, so it dont look like each tank has small fence around the top...
Can't there just be invisible parts of a mesh that can be made such that infantry can't walk through them, but any weapons fire can still go through them as if they don't exist?
Battlefield uses two different types of collision meshes. One for players and one for bullets and other projectiles. This idea is very possible.
good idea...but how would the soldiers get in without not being able to get out.
I'm guessing it would be short enough to easily jump over, but high enough to stop the player from sliding out, even on a bumpy road. But how to tell where the box is though? I suggest having a faint outline around the whole area, so they know where to jump. Riding a tank can really be quite effective. One time on GC, I was driving a Rebel tank when a bunch of my teammates jumped on top. We stormed an imperial garrison, and not a one of them got within 10 feet of my tank, due to the hail of laser fire from all angles coming from my teammates :evilgrin:. Oh, and regarding this subject, I think something similar should be done to the ships of FH as well. It is so annoying not being able to climb up a ladder. Perhaps a collision mesh alongside the ladder would fix it.