Multiple vehicle "death" types -1 reply

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Mazz

BFE-WAW

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15th November 2003

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#11 15 years ago

considering the effort required for full animations like you guys ask, a simple hatch opening animation and then a appearing above the hatch (like you do in the Stug3G) would suffice. I'm not saying dont do them, (love to see them if they were possible) but that seems like a lot of used up on time on something that has so much left to do. also, I hope shell deflection and such is alot more noticable, especially with 50 cal and 20mm rounds on heavier tanks (alot like the 20mm scene in SPR). for some reason theres nothing cooler then seeing and hearing the shells bounce off in rapid succession, you just need the right (LOUD) sounds.




Wali

GF makes me horny

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18th March 2006

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#12 15 years ago

Or exiting a tank, or just a tank in general, it could be made so that the top hatch is just a hollow tube essentially, and the person just pops up in there, and from there on out, they just jump out and hope they're not on fire :)

Also, if a tank realy does deserve to explode, I think the animation should be more like the tank treads staying firmly planted, but the actual tank just shakes around a bit.




Admiral Donutz Advanced Member

Wanna go Double Dutch?

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9th December 2003

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#13 15 years ago

I hope they devs avoud the exploding vehicle thing, it's simply not realistic. Can't say exploding vehicles were common...

As far as entry/exiting goes, also brought up a million times. It would be nice if vehicles had an interior you also could actually be in but it would also need a way more complicated engine (and also would eat more performance). But proper exit and entry locations would be needed to prevent teleporting. A delay of a few seconds on entry or exit might also be needed to simulare you going to your position in the vehicle. I'm just going to annoy the devs with such things during testing untill they give in, tell me it's not possible or fire me. :p




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