2 small onesm
could the devs get their hands on some soundtracks from the History channel, specifically, the desert Generals (I only watched episode 1, Openlek (SP)), but the North African xylophone or whatever and the tactical desert theme were excellent, kinda like a WW2 version of BF2's load music... I would really like that soundtrack for major desert conflicts like Alamein, or supercharge or something...
Also some slow one like the harmonica fail/ draw song for Tobruk and other defeat maps etc... I really wish the music would capture the modd for each map. Does anyone remember the MOH soundtrack used in FHSW and Fh0.6... Imagine that for a Normandy major breakout map.... Or a SPR theme for a paratrooper map... You get my point - Immediately though, I really wish the Desert Generals' theme would be used for Alamein etc
Second suggestion, I know this has been suggested before, not sure to what practical extent, but can the music include ingame music... I think the ambience is good enuff, but it can get dry some... So it would be nice to have ingame music which can be turned off by ticking off 'music' in the Options menu. I found it ridiculous that that option was only for the startup - I think it coyuld have ALOT more use - And ingame music is definitely one... To 'compose to pay tribute to history', to 'frag to pay tribute to history' ei, Rantam, huh, huh? :-)
Well I don't want to bring any negative energy into this... but.
1. Loading map theme is always a mappers choice.
2. If you want to have your favourite miusic ingame just turn on winamp or any other music program out there, before you begin playing.
3. Everyone has their fave tracks and putting one type of music ingame may result in a burst of outrage amongst players who's cup of tea is f.e. techno or metal (yes, I know you mentioned about "disable" option).
Finally, as far as I remember you're a singleplayer type of guy. That's all fine and dandy request from your point of view but in online gaming you kill to surviwe and you don't want to be distrackted by anything else than the sounds of battlefield. Also there are those things called voice overs that would only interrupt the music.
mydjinny;4749952 kinda like a WW2 version of BF2's load music...
that's already been made, it's called "BF1942 load music"
Ts4EVER;4750561that's already been made, it's called "BF1942 load music"
What a wonderful day it'll be when we can play out that intro in FH2. :naughty:
music is great in a SP scripted game, but doesn't fit in a multiplayer realistic experience, but when it has a logic source, like a radio or voice amplifier. We are followers of the Dogma cinema movement =p
Tas;4750598What a wonderful day it'll be when we can play out that intro in FH2. :naughty:
If you want to have your favourite miusic ingame just turn on winamp or any other music program out there, before you begin playing.
Lobo;4750635music is great in a SP scripted game, but doesn't fit in a multiplayer realistic experience, but when it has a logic source, like a radio or voice amplifier. We are followers of the Dogma cinema movement =p
I was thinking, kinda Like COD4 or 5 multiplayer.... A low hum, a drawl of a theme... Even military drums, kinda... Like I said, something that can be turned off in menu.
@Ts4Eva i know, right... But I kinda meant the theme sounding like a WW2 version of the current BF2 load music for Arab maps, not its source
The philosophy of 'open winamp' seems a reasonable one, but it could apply to every game played online, but doesn't... Its understanding that players would want the ambience, but may not neccesarily have the songs nor would they go out of their way to open winamp for that purpose - Its called consumerism and it takes the producers (here devs) to come up with the architecture, rather than say 'do it yourself'
It adds a little life to the maps I think - And mood for the varying situations... Imagine you could do something to give gamers a sense of the mood soldiers would have had for that battle, this would be it.
2 techniques: 1) Play a particular song for a particular map b) Play 2 particular songs for every particular map (One for allies, one for axis) - The reasoning is, while the allies could have considered themselves at the brink of doom in Tobruk, the Germans might have been going 'ho-hum'. The two themes could be done by making it as though the music is in the headgear of each player - Germans get theirs, Allies get theirs.
But here is my opinion, nothing more... Kinda like how I suggest the 2-speeds for vehicles (homogeneous Trot-speed and full dash), considering it logically is one thing, sticking to a hard position is another, trying it out and see is yet a third... I'd highly recommend the latter
I think that in a multiplayer game, we've got the sense of battle enough as is.... I would not support forcing random music on players in FH2. If u want music, play it on winamp or itunes. In MP games, you have to be able to make out every step, every sound, every gunshot, to get the one up on the enemy. Music would be useless.