naval warfare introducing MTBs -1 reply

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Dukat

wasn't around for some years

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10th June 2004

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#1 10 years ago

Hi guys!

I want to come up with another suggestion regarding naval battles. I know naval battles are a serious problem in BF2 due to the punkbuster limitations in texture size. (If I remember that correctly.) Evenmore I don't know what you have planned for future releases, or whether you plan to do destroyable guns and stations dividing the ships into different sections with its own hitpoints.

Nevertheless you need to do a lot of tests before the first release of a naval battle. So, I'd like to picture a scenario, maybe your modellers and mappers might be inspired then in order to complete the first map.

In BF1942 naval battles were rather simple without much tactical possibilities once the enemy ship has been spotted. View distance was never big enough to make repeated encounters, never enough for repeated approaches and pullbacks. Nevertheless they were an acceptable alternative after several rifle maps, when you felt the need to hit the gas once again, contrary to the usual sneaky rifle maps.

In FH1 we had a german S-boat on Bombing the Reich. Accordingly a model and texture is already available, though it might require some work to be implemented into FH2.

German s-boat operated at all coasts, france, normandy and the channel included. In the channel they did various sorts of missions, but most likely the did convoy raids at night, both on- and offshore. Here they encountered all sorts of escorts like destroyers, but also the famous Vosper Motor Torpedo Boats among them.

Motor Torpedo Boat - Wikipedia, the free encyclopedia

Though it had only a weight of 70 tons, the Vosper was the pendant to the german S-boat which had a weight of 100 tons. Accordingly armament was slightly inferior, but both sides upgraded their armaments during the war, leading to various configurations. Standard armament of the early S-boats were one or two 20 mm guns. In fact the early vosper comes with similar equipment, an 20mm Oelikon and two .303 Vickers MGs. Fortunately these guns don't provide the ability to spam enemy boats with devastating shrapnels like the Bofors would do.

As you can see, these boats are predestinated for FH2 combat. They are rather small, fast (up to 40 knots) and armed poorly enough to ensure alternating combat. These boats operated in flottilas of 5 or 6 boats, giving the chance to develop large scale naval battles with the possibility to do squad tactics, repeated encounters and maneuvers. As mentioned before, night missions were the common tactic. BF2 view distance appears still very short, but maybe long enough to simulate view distance at night properly, as these boats had a rather slim silhouette, making detection hard at night. Evenmore night combat would look awesome, with the tracers of the 20mm coursing through the night. Of course the boats would have to be equiped with enough hitpoints and probably a spawn to provide a return of the crew when being shot. Goal would be to allow each boat participating in combat long enough, to simulate the impact of an continuous battle without letting the boat be blown up after a few seconds already. I also guess that it will be rather hard to hit an enemy boat approching at a speed of 40 knots, when your own boat is moving at 40 knots as well.

Accordingly, all you need would be: - a german S-boat - a vosper MTB - crew unifoms

- a freighter for an objective based map The freighter could be immovable, could move bot-controlled from west to east or would have to be driven from one side of the map to the other side of the map by a human player in order to succesfully end the map. The easiest way would be to implement sea-flags similar to Rheinübung.

As you see, besides a lot of coding and testing, the requirements for such a map would be rather low while the theme itself would imply an access to naval warfare, providing a cadre to further development.

I'd like to hear about your opinion.:naughty:




Lt. Rothwell

Classic.

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10th June 2005

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#2 10 years ago

This is a great idea! One of my favorite aspects of Forgotten Hope and Battlefield 1942 in general is manning small gunboats such as the German Schnellboot and the PT-boats. The action and intensity of the battles with these things is on a whole other level then when you're cruising around in a destroyer or battleship. Going in for an attack run on a heavily armed warship at high speed at sea-level with the surf flying up and shells pelting the water around you while you hold steady to let your torps go is definitely a unique gaming experience.

Even a regular map with some of these small type craft would be great. However, I think the ultimate map would be a Raid on St.Nazaire map.

Picture this: Its an objective based map and it takes place moments after the Campbeltown (the destroyer used in the raid) has rammed itself into the docks (it would be a static object). British Commandos can either spawn on different parts of the Campbeltown (perhaps randomized) OR could spawn in the number of assault boats used to offload the bulk of the commando unit. These would spawn at one end of the strait and the assault boats would have to run the gauntlet to offload their commandos at the docks in order for them to destroy the fuel bunkers (the destroyable objectives of the map). Besides the regular assault boats there would be two heavier small craft (a Motor torpedo boat, and another more heavily armed gunboat).

There could be two non-capturable flags for the German defenders to spawn at on either side of the strait, and one capturable flag in front of the. Campbelltown in the dockyards so if captured the Commandos could have an easier time attack their objectives. There would also be numerous artillery pieces and machine guns lining the straits as well as spotlights (since the raid took place at night).

Would be a heck of a map to code and create but I think it would be worth it. Anywho, small naval craft would definitely be a welcome addition to Forgotten Hope 2 :deal:




[79th]Sgt-D

Netdahe

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6th May 2006

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#3 10 years ago

Yeah, some like that:

'[79thSgt-D;4037759']A nice objective map would be Operation Chariot a.k.a. St Nazaire's Raid Near the city of Nantes, the french port of St Nazaire was the only Atlantic port under German control with a dry dock (La Forme Joubert a.k.a. Normandie Dock after the name of the famous steamship wich was built here) wide enough to be able to fix the Tirpitz battleship, usually berthing in a Norwegian fjord. So Churchill though if this dock could be destroyed, Raeder wouldn't engage his battleship to threaten the Western Approaches in the Atlantic Battle. Mountbatten's commandos attacked on 27th-28th march, 1942, with several light fast boats and an outdated destroyer loaded with explosive wich goal was to ram the dock's door. After a diversionary bombing raid of the RAF, the commandos get into the port, with 24 secondary objectives to destroy and for main goal the huge dry dock itself. This is a famous story, and it was a complete success for the Allies. It could be a nice objective map, with combinated operation, bombing, port and urban warfare, a main objective to destroy and several smallers :nodding: And, for one time, the manpower involved on each side tallies with these of a FH map 550px-Saint_Nazaire_Harbour_1942.png



Guest

I didn't make it!

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#4 10 years ago

I like the idea, a night map, intense warfare, a ship in flames,, just cool!!




Kradovech

[130.Pz]'s cannon fodder

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11th September 2004

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#5 10 years ago

Plus these need to have the capability of releasing smoke. Think of the possibilities.

Of course, that would require the smoke to be visible from more than 50 meters away like it is now.




Guest

I didn't make it!

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#6 10 years ago

I can live with lame smoke if it means an awesome map.




Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#7 10 years ago

That map idea sounds awesome actually :P

*hears cries from the Hyacinth haters D: *




Dukat

wasn't around for some years

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10th June 2004

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#8 10 years ago
Mr. BlOnd.Dk

Pro Rege Et Grege

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5th March 2006

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#9 10 years ago

I like both lt. Rothwell and Dukats map ideas. Actually the Campbeltown should blow up at the end of the map. :D




[79th]Sgt-D

Netdahe

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6th May 2006

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#10 10 years ago

Hey Operation CHariot was my idea first, months ago, just look at the map suggestion stickied thread




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