NCOL's 'Some Ideas To Consider' Thread -1 reply

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FactionRecon

11PzG Grunt

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4th August 2003

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#11 15 years ago

I like every single one of thsoe ideas. Very nice suggestions.




[21Pz]Stauffenberg

the Wishmaster

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29th April 2005

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#12 15 years ago

NoCoolOnesLeftErm...Stauffenberg. Read it carefully. In no way did I say reduce the 'power' of the weapon. I was requesting a change to its handling. If anything, I'd like the damage of ground MG's to be increased against planes significantly.

The BF2 engine allows for a greater 'feeling' to a game to be implemented. IMHO, not adding stuff such as this would be a real waste of potential. Heavy weapons feel weak because there isnt any feeling of it being 'heavy'.

Hm, yea, but if they get harder to handle, its harder to hit. Thats my thought.




bigFHfan

GF makes me horny

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24th August 2005

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#13 15 years ago

idea (1) should be possable cuz fh2 ar going to add penetration of objects,(lol sounds rude) so im shor it possable cuz the player model is not dif then a box, there both just models. lov all 3 ideas would make the game more realistic!




Jetro

There's a satchel on your tank

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6th December 2004

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#14 15 years ago

For the third idea, wouldn't the gun move down. After all your arms are getting tired so you wouldn't lift your weapon higher.:nodding:




Tas

Serious business brigade

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3rd September 2004

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#15 15 years ago
'[21PzStauffenberg']Hm, yea, but if they get harder to handle, its harder to hit. Thats my thought.

If you are operating an MG in FH2 you can suppress enemy soldiers (their aim goes to hell) so by making MG's harder to handle on long bursts, they balance that out a little, and force MG-ers to use realistic, short bursts.




Dr.Fritz

Promiscuous Girl

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6th July 2005

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#16 15 years ago

I like number three the best.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#17 15 years ago

Adding a "duck" command for MGers would help them from getting sniped so much.

I like all the suggestions. Better bullet physics. Check. Better screen shake. Check. Better sim for mounted guns. Check. Extra eye candy for guns. Check.

It would make sense for the mounted gun to creep up as you got tired not down. Most mounted guns were mounted ahead of their center of gravity; if you dropped it it would point skyward. BF used to have a MG screenshake which was pretty cool, when you start firing a hog of a loud MG your situationational awareness is gunna go down.

The equivilent of High Range Dynamic Lighting for sound, like crewing an artillery piece sounds pretty cool, if not complex to code.

Along with the idea of 'reducing mg spammage' which is probably way more a problem in RO than FH, since MG = suicide most times in FH. Can we make the MGs harder to flit about? They just snap from here to over there so fast it's rediculous. No sense of weight or bulk at all.




Fastbuck

I don't spend enough time here

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21st September 2005

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#18 15 years ago
FrederfAdding a "duck" command for MGers would help them from getting sniped so much.

already in bf2 so it shouldn't be a problem at all.




schoolkid

your mother is a beaver

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3rd June 2004

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#19 15 years ago
JetroFor the third idea, wouldn't the gun move down. After all your arms are getting tired so you wouldn't lift your weapon higher.:nodding:

We're talking heavy weapons here, guns that are mounted on a wall or something. Think of a seesaw - when you lift one side, the other side goes down. Well, when your arms get tired, you lower your side, so the other side goes up.




NoCoolOnesLeft

My Blood Is Olive Drab

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18th November 2003

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#20 15 years ago

True, but, you've still got your finger on the trigger. Because your arms are fatigued, they arent as strong or as able to control the aim of the gun, but the trigger is still down so it produces a 'kick'.

So basically, it's all down to the fact that you still have the trigger pulled. Ever tried to continuously fire a .30cal and .50cal without giving a few seconds break? From what I've been told, it's tough. Your arms go all spazzy, apparently.