New Class-Communications -1 reply

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solodude23-FH

The Internet ends at GF

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22nd June 2005

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#1 13 years ago

It would be very interesting and fun if for squads there was a class you could choose which was "Communications." During firefights or whatnot the Communications soldier should be able to radio in coordinates to the online players that are manning the artillery, which should give them a semi-easy way to use the artillery. I think there should be an easier way than in 1942 once the target coordinates are given because in 1942 people didn't use artillery it as often since it they were not very good at it or it was, "complicated." If FH2 can make a system in which it is not as complicated and it will make people want to use artillery for fun and kills, a Communications soldier would work great. Your thoughts?




Nigosky

FH beta tester

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28th July 2003

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#2 13 years ago

my idea:

only RADIO class can be use radio commands

others class only use VOICE commands, like DOD




solodude23-FH

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#3 13 years ago

Yeah I was thinking about that too, but it also made me think the community might not like that as much. I could be wrong though. I would like it like that.




Frederf

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2nd March 2004

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#4 13 years ago

Communicating in an online game is difficult, the easier the better. I'd say your Communications Class = Officer (NCO). Officer can: Request Artillery, Supplies, UAV, Orders from Comm. Squad Member can: Spotted reports, Thank you, Need ammo, ect, Request orders from SL. It's kinda messed up in BF2 that the lowly soldier can request supplies for the squad. Should be something only the NCO can do.




solodude23-FH

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#5 13 years ago

Did it have to be an officer in real life? Im referring to the guys that had the big ass backpack radios on.




Oldschool

Shinjirarenai!

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19th April 2003

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#6 13 years ago

Mcgibs was saying something about putting a scout class in FH2, and it's not a sniper. The name sort of implies that it's going to be something like the radio communication guy you're suggesting, although i'm not really sure what purpose the scout will serve in FH2.




Meadow

You might very well think that

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21st February 2004

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#7 13 years ago

Scouting, perhaps? Sorry.




Frederf

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2nd March 2004

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#8 13 years ago
solodude23-FHDid it have to be an officer in real life? Im referring to the guys that had the big ass backpack radios on.

In general, yes. The officer would recieve intel from scouts, tell his radioman to make the proper call. The radioman (unless they had more than one) would be very close to the officer most of the time.




crabcakes66

Former FH beta tester.

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4th May 2004

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#9 13 years ago

Well this is all nice when it comes to realism. I dont see how it would improve gameplay on a pub server. Limiting certain team wide communications to a single class(other than artillery spotting) doesnt make much sense to me. In FH it seems like the ability to spot artillery has been given to as many vehicles and kits as possible. Just so people actaully give spots occasionaly. We are still going to have regular player controlled arty from what I read.




Frederf

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#10 13 years ago
crabcakes66In FH it seems like the ability to spot artillery has been given to as many vehicles and kits as possible. Just so people actaully give spots occasionaly. We are still going to have regular player controlled arty from what I read.

I read just the opposite. If it's the old Bf1942 style artillery, then yeah, give a lot of people the ability to spot because it's hard to get a spotter. If it's the Bf2 style of artillery I would want only the SL to call for it and commander approve/deny due to how devistating, accurate, and easy it is to use




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